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Real-time texture synthesis by patch-based sampling
Baining Guo, Heung-Yeung Shum, Ce Liu, Ying-Qing Xu, Lin Liang
We present an algorithm for synthesizing textures from an input sample. This patch-based sampling algorithm is fast and it makes high-quality texture synthesis a real-time process. For generating textures of the same size and comparable quality,...
Collisions and perception
Carol O'Sullivan, John Dingliana
Level of Detail (LOD) techniques for real-time rendering and related perceptual issues have received a lot of attention in recent years. Researchers have also begun to look at the issue of perceptually adaptive techniques for plausible physical...
The virtual mesh: a geometric abstraction for efficiently computing radiosity
E. Wies, F. Cuny, J.-C. Paul, S. Petit Jean, L. Alonso, S. Lazard
In this article, we introduce a general-purpose method for computing radiosity on scenes made of parametric surfaces with arbitrary trimming curves. In contrast with past approaches that require a tessellation of the input surfaces (be it made up of...