ACM Transactions on

Graphics (TOG)

Latest Articles

ALIGNet: Partial-Shape Agnostic Alignment via Unsupervised Learning

The process of aligning a pair of shapes is a fundamental operation in computer graphics. Traditional approaches rely heavily on matching corresponding points or features to guide the alignment, a paradigm that falters when significant shape portions are missing. These techniques generally do not incorporate prior knowledge about expected shape... (more)

Surface Reconstruction Based on the Modified Gauss Formula

In this article, we introduce a surface reconstruction method that has excellent performance despite nonuniformly distributed, noisy, and sparse data.... (more)

Plan3D: Viewpoint and Trajectory Optimization for Aerial Multi-View Stereo Reconstruction

We introduce a new method that efficiently computes a set of viewpoints and trajectories for high-quality 3D reconstructions in outdoor environments. Our goal is to automatically explore an unknown area and obtain a complete 3D scan of a region of interest (e.g., a large building). Images from a commodity RGB camera, mounted on an autonomously... (more)

EasyFont: A Style Learning-Based System to Easily Build Your Large-Scale Handwriting Fonts

Generating personal handwriting fonts with large amounts of characters is a boring and time-consuming task. For example, the official standard GB18030-2000 for commercial font products consists of 27,533 Chinese characters. Consistently and correctly writing out such huge amounts of characters is usually an impossible mission for ordinary people.... (more)

Steklov Spectral Geometry for Extrinsic Shape Analysis

We propose using the Dirichlet-to-Neumann operator as an extrinsic alternative to the Laplacian for spectral geometry processing and shape analysis.... (more)


New Submission Requirements

As of October 2018, ACM TOG requires submissions for review to be anonymous. See the Author Guidelines for details.  

About TOG

ACM TOG is the foremost peer-reviewed journal in the area of computer graphics. 

Recent impact factor calculations from Thomson Reuters give ACM TOG an impact factor of 4.096 and an Eigenfactor Score of 0.029, giving it the top ranking among the 104 journals in the Computer Science: Software Engineering category. 

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Forthcoming Articles

Poly-Spline Finite Element Method

Deformation Capture via Soft and Stretchable Sensor Arrays

Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction

Path tracing produces realistic results including global illumination using a unified simple rendering pipeline. Reducing the amount of noise to imperceptible levels without post-processing requires thousands of samples per pixel (spp), while currently it is only possible to render extremely noisy 1 spp frames in real time with desktop GPUs. However, post-processing can utilize feature buffers, which contain noise-free auxiliary data available in the rendering pipeline. Previously, regression-based noise filtering methods have only been used in offline rendering due to their high computational cost. In this paper we propose a novel regression-based reconstruction pipeline, called Blockwise Multi-Order Feature Regression (BMFR), tailored for path-traced 1 spp inputs that runs in real time. The high speed is achieved with a fast implementation of augmented QR factorization and by using stochastic regularization to address rank-deficient feature data. The proposed algorithm is 1.8× faster than the previous state-of-the-art real-time path tracing reconstruction method while producing better quality frame sequences.

A Unified Framework for Compression and Compressed Sensing of Light Fields and Light Field Videos

In this paper we present a novel dictionary learning framework designed for compression and sampling of light fields and light field videos. Unlike previous methods, where a single dictionary with one dimensional atoms is learned, we propose to train a multi dimensional dictionary ensemble (MDE). We show that learning an ensemble in the native dimensionality of the data promotes sparsity, hence increasing the compression ratio and sampling efficiency. To make maximum use of correlations within the light field data sets, we also introduce a novel non-local pre-clustering approach that constructs an aggregate MDE (AMDE). The pre-clustering not only improves the image quality, but also reduces the training time by an order of magnitude in most cases. The decoding algorithm supports efficient local reconstruction of the compressed data, which enables efficient real-time playback of high resolution light field videos. Moreover, we discuss the application of AMDE for compressed sensing. A theoretical analysis is presented which indicates the required conditions for exact recovery of point-sampled light fields that are sparse under AMDE. The analysis provides guidelines for designing efficient compressive light field cameras.

Progressive Color Transfer with Dense Semantic Correspondences

We propose a new algorithm for color transfer between images that have perceptually similar semantic structures. We aim to achieve a more accurate color transfer that leverages semantically-meaningful dense correspondence between images. To accomplish this, our algorithm uses neural representations for matching. Additionally, the color transfer should be spatially-variant and globally coherent. Therefore, our algorithm optimizes a local linear model for color transfer satisfying both local and global constraints. Our proposed approach jointly optimizes matching and color transfer, adopting a coarse-to-fine strategy. The proposed method can be successfully extended from "one-to-one" to "one-to-many" color transfers. The latter further addresses the problem of mismatching elements of the input image. We validate our proposed method by testing it on a large variety of image content.

LiveCap: Real-time Human Performance Capture from Monocular Video

We present the first real-time human performance capture approach that reconstructs dense, space-time coherent deforming geometry of entire humans in general everyday clothing from just a single RGB video. We propose a novel two-stage analysis-by-synthesis optimization whose formulation and implementation are designed for high performance. In the first stage, a skinned template model is jointly fitted to background subtracted input video, 2D and 3D skeleton joint positions found using a deep neural network, and a set of sparse facial landmark detections. In the second stage, dense non-rigid 3D deformations of skin and even loose apparel are captured based on a novel real-time capable algorithm for non-rigid tracking using dense photometric and silhouette constraints. Our novel energy formulation leverages automatically identified material regions on the template to model the differing non-rigid deformation behavior of skin and apparel. The two resulting non-linear optimization problems per-frame are solved with specially-tailored data-parallel Gauss-Newton solvers. In order to achieve real-time performance of over 25Hz, we design a pipelined parallel architecture using the CPU and two commodity GPUs. Our method is the first real-time monocular approach for full-body performance capture. Our method yields comparable accuracy with off-line performance capture techniques, while being orders of magnitude faster.

Automatic Facial Rigging in the Wild

We present an automatic facial rigging system for generating person specific 3D facial blendshapes from images in the wild (e.g., Internet images of Hillary Clinton), where the face shape, pose, expressions, and illumination are all unknown. Our system initializes the 3D blendshapes with sparse facial features detected from the input images using a mutli-linear model and then refines the blendshapes via per-pixel shading cues with a new blendshape retargeting algorithm. Finally, we introduce a new algorithm for recovering detailed facial features from the input images. To handle large variations of face poses and illuminations in the input images, we also develop a set of failure detection schemes that can robustly filter out inaccurate results in each step. Our method greatly simplifies the 3D facial rigging process and generates a more faithful face shape and expression of the subject than multi-linear model fitting. We validate the robustness and accuracy of our system using images of a dozen subjects that exhibit significant variations of face shapes, poses, expressions, and illuminations.

Non-line-of-sight Imaging with Partial Occluders and Surface Normals

Imaging objects obscured by occluders is a significant challenge for many applications. A camera that could ``see around corners'' could help improve navigation and mapping capabilities of autonomous vehicles or make search and rescue missions more effective. Time-resolved single-photon imaging systems have recently been demonstrated to record optical information of a scene that can lead to an estimation of the shape and reflectance of objects hidden from the line of sight of a camera. However, existing non-line-of-sight (NLOS) reconstruction algorithms have been constrained in the types of light transport effects they model for the hidden scene parts. We introduce a factored NLOS light transport representation that accounts for partial occlusions and surface normals. Based on this model, we develop a factorization approach for inverse time-resolved light transport and demonstrate high-fidelity NLOS reconstructions for challenging scenes both in simulation and with an experimental NLOS imaging system.

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