%A Pietro Acquisto %A Eduard Groller %T A Distortion Camera for Ray Tracing %R Tech Report TR-186-2-95-05 %I Institute of Computer Graphics, Technical University of Vienna %D March, 1995 %A Stephen J. Adelson %A Larry F. Hodges %T Visible Surface Ray-Tracing of Stereoscopic Images %J Proc. SE ACM %D 1992 %P 148-157 %A Stephen J. Adelson %A Larry F. Hodges %T Generating Exact Ray-Traced Animation Frames by Reprojection %J IEEE Computer Graphics and Applications %V 15 %N 3 %D May 1995 %P 43-52 %K animation %A Stephen J. Adelson %A Charles D. Hansen %T Fast Stereoscopic Images with Ray-Traced Volume Rendering %J 1994 Symposium on Volume Visualization Proceedings %D Oct. 1994 %P 3-10 %K volume rendering, stereoscopic pairs %A P.K. Agarwal %A J. Matousek %T Ray shooting and parametric search %J Proc. 24th Annu. ACM Sympos. Theory Comput. %D 1992 %P 517-526 %K range search, intersection, partition trees, computational geometry %A P.K. Agarwal %A M. Sharir %T Applications of a new partitioning scheme %J Proc. 2nd Workshop Algorithms Data Struct. (Lecture Notes in Computer Science) %V 519 %I Springer-Verlag %C New York %D 1991 %P 379-391 %K random sampling, range searching, ray tracing, hidden line/surface elimination, computational geometry %A M. Agate %A R.L. Grimsdale %A P.F. Lister %T The HERO Algorithm for Ray-Tracing Octrees %E R.L. Grimsdale %E W. Strasser %B Advances in Computer Graphics Hardware IV %I Springer-Verlag %C New York %D 1991 %P ? %A Taka-aki Akimoto %A Kenji Mase %A Akihiko Hashimoto %A Yasuhito Suenaga %T Pixel Selected Ray Tracing %J Eurographics '89 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1989 %P 39-50, 542 %A Phil Aktkin %A Steve Ghee %A Jamie Packer %T Transputer Architectures for Ray Tracing %J Proceedings of Computer Graphics '87 %I Online Publications %D 1987 %P 157-72 %K hardware %A John Amanatides %A Alain Fournier %T Ray Casting using Divide and Conquer in Screen Space %B Intl. Conf. on Engineering and Computer Graphics %C Beijing, China %D Aug. 1984 %Z similar to SIGGRAPH '84 paper but more emphasis on recursive screen subdivision, extents %K screen subdivision, bounding volume %A John Amanatides %T Ray Tracing with Cones %J Computer Graphics (SIGGRAPH '84 Proceedings) %V 18 %N 3 %D July 1984 %P 129-135 %Z ray tracing spheres and polygons with circular conical rays %K cone tracing, antialiasing %O summary in Graphics Interface '84, p. 97-8 %A John Amanatides %A Andrew Woo %T A Fast Voxel Traversal Algorithm for Ray Tracing %B Eurographics '87 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Aug. 1987 %P 3-10 %K grid subdivision %A John Amanatides %T Realism in Computer Graphics: A Survey %J IEEE Computer Graphics and Applications %V 7 %N 1 %D Jan. 1987 %P 44-56 %A John Amanatides %T A Solid Angle Approach to Ray Tracing in Computer Graphics %R PhD Thesis %I Dept. of Computer Science, Univ. of Toronto %D 1989 %A John Amanatides %A Don P. Mitchell %T Some Regularization Problems in Ray Tracing %J Proceedings of Graphics Interface '90 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1990 %P 221-8 %K CSG, numerical accuracy %A Daniel V. Ambrosi %T Quadric Surface Modeling for Ray Tracing %R Master's Thesis %I Program of Computer Graphics, Cornell University %D Jan. 1985 %Z control and intersect algorithms %K quadrics %A Arthur Appel %T Some Techniques for Shading Machine Renderings of Solids %J AFIPS 1968 Spring Joint Computer Conference %V 32 %D 1968 %P 37-45 %Z first ray tracing paper, light ray tracing, b&w pictures on Calcomp plotter %A J. Argence %T Antialiasing for Ray Tracing Using CSG Modeling %E N. Magnenat-Thalmann %E D. Thalmann %B New Trends in Computer Graphics (Proceedings of CG International '88) %I Springer-Verlag %C New York %D 1988 %P 199-208 %K antialiasing %A Bruno Arnaldi %A Thierry Priol %A Kadi Bouatouch %T A New Space Subdivision Method for Ray Tracing CSG Modelled Scenes %J The Visual Computer %V 3 %N 2 %D Aug. 1987 %P 98-108 %K CSG %A B. Aronov %A S. Fortune %T Average-Case Ray Shooting and Minimum Weight Triangulations %J ACM Symposium on Computational Geometry %V 13 %C Nice, France %D 1997 %P 203-211 %A James Arvo %T Backward Ray Tracing %B SIGGRAPH '86 Developments in Ray Tracing course notes %D Aug. 1986 %K light tracing, caustics %O also appeared in SIGGRAPH '89 Radiosity course notes %A James Arvo %A David Kirk %T Fast Ray Tracing by Ray Classification %J Computer Graphics (SIGGRAPH '87 Proceedings) %V 21 %N 4 %D July 1987 %P 55-64 %Z five dimensional space subdivision %K octree %O also in Tutorial: Computer Graphics: Image Synthesis, Computer Society Press, Washington, 1988, pp. 196-205 %A James Arvo %A David Kirk %T Particle Transport and Image Synthesis %J Computer Graphics (SIGGRAPH '90 Proceedings) %V 24 %N 4 %D Aug. 1990 %P 63-6 %K Boltzmann equation, Monte Carlo, particle transport, ray tracing, rendering equation %A James Arvo %T Ray Tracing with Meta-Hierarchies %B SIGGRAPH '90 Advanced Topics in Ray Tracing course notes %D Aug. 1990 %K hierarchical space subdivision, octree, grid subdivision %A James Arvo %T Transforming Axis-Aligned Bounding Boxes %E Andrew S. Glassner %B Graphics Gems %I Academic Press %C San Diego %D 1990 %P 548-550 %K bounding volume %Z includes code %E James Arvo %B Graphics Gems II %I Academic Press %C San Diego %D 1991 %Z includes a ray tracing chapter of some new algorithms and C code %A Frederic Asensio %T A Hierarchical Ray-Casting Algorithm for Radiosity Shadows %J Third Eurographics Workshop on Rendering %C Bristol, UK %D May 1992 %P 179-188 %K radiosity %A Peter R. Atherton %T A Scanline Hidden Surface Removal Procedure for Constructive Solid Geometry %J Computer Graphics (SIGGRAPH '83 Proceedings) %V 17 %N 3 %D July 1983 %P 73-82 %K CSG %A C. Aykanat %A V. Isler %A B. Ozguc %T Efficient Parallel Spatial Subdivision Algorithm for Object-Based Parallel Ray Tracing %J Computer Aided Design %V 26 %N 12 %D Dec. 1994 %P 883-90 %A Robert E. Bacon %A John A. Gerth %A V. Alan Norton %A James Kajiya %T A New Raytracing Architecture %J Fifth Eurographics Workshop on Rendering %C Darmstadt, Germany %D June 1994 %Z withdrawn; was not presented and is not included in the proceedings. %A Didier Badouel %T An Efficient Ray-Polygon Intersection %E Andrew S. Glassner %B Graphics Gems %I Academic Press %C San Diego %D 1990 %P 390-393 %K barycentric, polygon intersection %Z includes code %A Didier Badouel %A Thierry Priol %T VMpRAY: an Efficient Ray Tracing Algorithm on a Distributed Memory Parallel Computer %R 1198 %I Inst. Nat. Recherche Inf. Autom. %C Le Chesnay, France %D March 1990 %K parallelism %A Didier Badouel %A Kadi Bouatouch %A Thierry Priol %T Ray Tracing on Distributed Memory Parallel Computers: Strategies for Distributing Computations and Data %B SIGGRAPH '90 Parallel Algorithms and Architecture for 3D Image Generation course notes %D 1990 %K hardware %A Didier Badouel %A Thierry Priol %T An Efficient Parallel Ray Tracing Scheme for Highly Parallel Architectures %E R. Grimsdale %E A. Kaufman %B Advances in Computer Graphics Hardware V, Tutorial on Perspectives of Computer Graphics %I Springer-Verlag %C New York %D Sept. 1990 %P 93-106 %K parallelism, hardware %A Sig Badt, Jr. %T Two Algorithms for Taking Advantage of Temporal Coherence in Ray Tracing %J The Visual Computer %V 4 %N 3 %D Sept. 1988 %P 123-132 %K animation, temporal coherence %A Alan H. Barr %T Decal Projections %B SIGGRAPH '84 Mathematics of Computer Graphics course notes %D July 1984 %K texture mapping %A Alan H. Barr %T Ray Tracing Deformed Surfaces %J Computer Graphics (SIGGRAPH '86 Proceedings) %V 20 %N 4 %D Aug. 1986 %P 287-96 %K object intersection %A Martin L. Barrett %T Ray Tracing of Box Spline Surfaces %R PhD Thesis %I U. of Wisconsin-Madison %D 1989 %K object intersection, spline %A Martin L. Barrett %T Load Balancing Experiment for Parallel Ray Tracing %J Proc. of Ausgraph '90 %C Melbourne, Australia %D Sept. 1990 %P 145-55 %K hardware %A Richard H. Bartels %A John C. Beatty %A Brian A. Barsky %B An Introduction to Splines for Computer Graphics and Geometric Modeling %I Morgan Kaufmann %C Los Altos, California %D 1987 %Z Some basic techniques on ray tracing splines (see Sweeney) %K object intersection, spline %A W. Barth %A W. Sturzlinger %T Efficient Ray Tracing for Bezier and B-Spline Surfaces %J Computers & Graphics %V 17 %N 4 %D July-Aug. 1993 %I Pergamon %P 423-430 %K efficiency, spline %A W. Barth %A R. Lieger %A M. Schindler %T Ray Tracing General Parametric Surfaces Using Interval Arithmetic %J The Visual Computer %V 10 %N ? %D 1994 %P 363-371 %A Eric Barton %T Data Concurrency on the Meiko Computing Surface %E P.M. Dew %E T.R. Heywood %E R.A. Earnshaw %B Parallel Processing for Computer Vision and Display %I Addison Wesley %C Reading, Mass. %D 1989 %P 402-7 %K hardware, parallelism %A R. Bar-Yehuda %A S. Fogel %T Good splitters with applications to ray shooting %B Proc. 2nd Canad. Conf. Comput. Geom. %D 1990 %P 81-84 %K computational geometry, arrangements %A M. Beigbeder %A V. Bourgoin %T New Perspectives for Image Synthesis %J Proceedings of Compugraphics '92 %C Lisbon, Portugal %D Dec. 1992 %P 44-52 %Z "fishbone" and Cubist perspective transforms for ray tracing %A M.A. Berezovsky %A A.K. Yablonsky %T Synthesis of Halftone 3D Images on an Array Processor %J Computers and Graphics %V 12 %N 3/4 %D 1988 %P 433-440 %K CSG, parallelism %A M. de Berg %A D. Halperin %A M. Overmars %A J. Snoeyink %A M. van Kreveld %T Efficient ray shooting and hidden surface removal %B Proc. 7th Annu. ACM Sympos. Comput. Geom. %D 1991 %P 21-30 %K hidden surface removal, random sampling %A M. de Berg %A M. H. Overmars %T Hidden surface removal for axis-parallel polyhedra %B Proc. 31st Annu. IEEE Sympos. Found. Comput. Sci. %D 1990 %P 252-261 %K hidden surface removal %A Marc Berger %A Terry Trout %A Nancy Levit %T Ray Tracing Mirages %J IEEE Computer Graphics and Applications %V 10 %N 3 %D May 1990 %P 36-41 %A Marc Berger %A Nancy Levit %A Terry Trout %T Rendering Mirages and Other Atmospheric Phenomena %J Eurographics '90 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1990 %P 459-68 %A Brigitta Lange %A Markus Beyer %T Rayvolution: An Evolutionary Ray Tracing Algorithm %B Photorealistic Rendering Techniques (Proceedings of the Fifth Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1994 %P 136-144 %A Luc Biard %T Parametric Surfaces and Ray Tracing %J Proceedings Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics %C Rennes, France %D June 1990 %P 31-51 %K object intersection %A E.P. Berlin, Jr. %T Efficiency Considerations in Image Synthesis %B SIGGRAPH '85 course notes, volume 11 %D July 1985 %K polygon intersection %A Eric A. Bier %T Solidviews, An Interactive Three-Dimensional Illustrator %R BS & MS Thesis %I Dept. of EE&CS, MIT %D May 1983 %Z use of Roth's CSG ray tracer as part of an interactive system %K CSG %A H. B. Bidasaria %T Ray Tracing Surfaces of Revolution Using a Simplified Strip-Tree Method %J Proceedings of the 1990 ACM Eighteenth Annual Computer Science Conference %C Washington, DC %D Feb. 1990 %P 427 %Z abstract only %K object intersection %A H. B. Bidasaria %T A Method for Ray Tracing a Wide Class of Generalized Cylinders with Straight Line Trajectories %J CVGIP: Graphical Models and Image Processing %V 53 %N 2 %D March 1991 %P 101-7 %K object intersection %A Philippe Blasi %A Bertrand Le Saec %A Christophe Schlick %T An Importance Driven Monte-Carlo Solution to the Global Illumination Problem %B Photorealistic Rendering Techniques (Proceedings of the Fifth Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1994 %P 177-187 %K monte carlo %A James F. Blinn %A Martin E. Newell %T Texture and Reflection in Computer Generated Images %J CACM %V 19 %N 10 %D Oct. 1976 %P 542-7 %Z early paper on texture mapping, discusses spherical sky textures %K texture mapping, reflection %A James F. Blinn %T A Generalization of Algebraic Surface Drawing %J ACM Trans. on Graphics %V 1 %N 3 %D July 1982 %P 235-56 %Z ray tracing "blobby" models: finding roots of sums of gaussians %K blob intersection, root finding %A John Bloomer %T Appendix B: An RPC Case Study: Networked Ray Tracing %B Power Programming with RPC %I O'Reilly & Associates, Inc. %C Sebastopol, CA %D 1991? %P 385-425 %K parallelism %Z includes code. Also appears separately as a pamphlet as "An RPC Case Study" by O'Reilly & Associates. %A Mark R. Bolin %A Gary W. Meyer %T A Frequency Based Ray Tracer %J Computer Graphics Proceedings, Annual Conference Series, 1995 (SIGGRAPH 95) %D August 1995 %P 409-418 %K visual perception, monte carlo, sampling %A Robert F. Boothe %T Multiprocessor Strategies for Ray-Tracing %R Report No. UCB/CSD 89/534 %I Computer Science Division, EECS Department, Univ. of California at Berkeley %D Sept. 1989 %K hardware, parallelism %A Kadi Bouatouch %A M. O. Madani %A Thierry Priol %A Bruno Arnaldi %T A New Algorithm of Space Tracing Using a CSG Model %B Eurographics '87 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Aug. 1987 %P 65-78 %K CSG %A Kadi Bouatouch %T Theoretical Developments on Polygonal Approximation of Parametric Surfaces for Ray Tracing %J Computer Graphics Forum %V 7 %N 4 %D Dec. 1988 %P 257-64 %K object intersection %A Kadi Bouatouch %A Thierry Priol %T Parallel Space Tracing: An Experience on an iPSC Hypercube %E N. Magnenat-Thalmann %E D. Thalmann %B New Trends in Computer Graphics (Proceedings of CG International '88) %I Springer-Verlag %C New York %D 1988 %P 170-87 %K hardware, parallelism %A Kadi Bouatouch %A Yannick Saouter %A Jean Charles Candela %T A VLSI Chip for Ray Tracing Bicubic Patches %J Eurographics '89 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1989 %P 107-24 %K hardware, object intersection %A Christian Bouville %A R. Brusq %A Jean-Luc Dubois %A Isabelle Marchal %T Image Synthesis by Ray-Casting (in French) %J Acta Electron. (France) %V 26 %N 3-4 %D 1984 %P 249-59 %A Christian Bouville %A R. Brusq %A Jean-Luc Dubois %A Isabelle Marchal %T Generating High Quality Pictures by Ray Tracing %J Computer Graphics Forum %V 4 %N 2 %D June 1985 %P 87-99 %O also in Eurographics '84, Sept. 1984, pp. 161-177 %A Christian Bouville %T Bounding Ellipsoids for Ray-Fractal Intersection %J Computer Graphics (SIGGRAPH '85 Proceedings) %V 19 %N 3 %D July 1985 %P 45-52 %K bounding volume, object intersection %A Christian Bouville %T Image Synthesis Through Ray Tracing %J Banc-Titre %C France %D March 1985 %P 50 %K hardware %A Christian Bouville %A Jean-Luc Dubois %A Isabelle Marchal %A M.L. Viaud %T Monte-Carlo Integration Applied to an Illumination Model %J Eurographics '88 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1988 %P 483-98 %K monte carlo, shading %A Christian Bouville %A Jean-Luc Dubois %A Isabelle Marchal %T A Space Tracing Method Applied to Polygonal Models %J course paper %A Christian Bouville %A Pierre Tellier %A Kadi Bouatouch %T Low Sampling Densities Using a Psychovisual Approach %B Eurographics '91 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1991 %P 167-82, 532-3 %A Willem F. Bronsvoort %A Frederik W. Jansen %A Jarke J. van Wijk %T The Use of Ray Casting in Solid Modeling %J Informatie %C Netherlands %V 26 %D Jan. 1984 %P 50-9 %K CSG %A Willem F. Bronsvoort %A Jarke J. van Wijk %A Frederik W. Jansen %T Two Methods for Improving the Efficiency of Ray Casting in Solid Modeling %J Computer-Aided Design %V 16 %N 1 %D Jan. 1984 %P 110-6 %Z enhancements to Roth: scanline interval enclosures, CSG tree optimization, and recursive screen subdivision %K CSG %A Willem F. Bronsvoort %A Fopke Klok %T Ray Tracing General Sweep-Defined Objects %R 84-36 %I Dept. of Mathematics and Informatics, Delft U. of Tech. %C Delft, Netherlands %D 1984 %K object intersection %A Willem F. Bronsvoort %A Fopke Klok %T Ray Tracing Generalized Cylinders %J ACM Transactions on Graphics %V 4 %N 4 %D Oct. 1985 %P 291-303 %O note corrigendum in ACM TOG July 1987 issue, v.6, no.3, p. 238-239 %K object intersection %A Willem F. Bronsvoort %A Peter R. van Nieuwenhuizen %A Frits H. Post %T Display of Profiled Sweep Objects %J The Visual Computer %V 5 %N 3 %D June 1989 %P 147-57 %K object intersection %A Willem F. Bronsvoort %T Direct Display Algorithms for Solid Modelling %R PhD Thesis %I Delft Univ. Press, Delft Univ. of Technology %D 1990 %K object intersection, CSG %A Willem F. Bronsvoort %A Frederik W. Jansen %A Frits H. Post %T Design and Display of Solid Models %B Advances in Computer Graphics VI -- Images: Synthesis, Analysis, and Interaction %I Springer-Verlag %C New York %D 1991 %P 1-57 %K CSG %A Joan Brooks %T Extension and Adjuncts to the BRL-COMGEOM Program %D Aug. 1974 %G AD/A-000 897 %Z MAGI: intersection of ray and ellipsoid, ray tracing in the punch card era %K CSG, quadric %O for Ballistic Research Laboratories %A Joan Brooks %A Ragini Murarka %A Daniel Onuoha %A Frank Rahn %A Herbert A. Steinberg %T An Extension of the Combinatorial Geometry Technique for Modeling Vegetation and Terrain Features %D June 1974 %G AD-782 883 %Z MAGI: hierarchical bounding boxes, adaptive subsampling, pine tree models %K CSG, bounding volume, botanical tree %O for Ballistic Research Laboratories %A Chris Brown %T Special Purpose Computer Hardware for Mechanical Design Systems %B Proc. 1981 National Computer Graphics Assoc. Conf. %P 403-14 %K hardware %A T. Brown %T Efficient Ray Tracing of Solid Models %R MS Thesis %I U. of Otago %D 1987 %K CSG %A William Todd Brown %T Filtering and Adaptive Supersampling for Ray Traced Rendering %R Report No. UIUCDCS-R-91-1657 %I Dept. of Computer Science, University of Illinois at Urbana-Champaign %D January 1991 %A Jichun Bu %A Ed F. Deprettere %T A VLSI System Architecture for High-Speed Radiative Transfer 3D Image Synthesis %J The Visual Computer %V 5 %N 3 %D June 1989 %P 121-33 %K radiosity %O also in Eurographics '87, pp. 221-34 %A Chris Buckalew %A Donald Fussell %T Illumination Networks: Fast Realistic Rendering with General Reflectance Functions %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 89-98 %K shading %A Chris Buckalew %T Illumination Networks %R PhD thesis %I Dept. of Computer Sciences, Univ. of Texas at Austin %D Aug. 1990 %Z includes paper, plus animation, comparisons to raytracing and radiosity, and real-world image comparison %K animation, radiosity, image comparison %A Hans M. T. Bukow %A Michael J. Bailey %A Warren H. Stevenson %T Simulation of Reflectance Sensors Using Image Synthesis Techniques %J Computers in Mechanical Engineering %V 3 %N 4 %D Jan. 1985 %P 69-74 %Z simulating assembly line optical sensors %K CAM %A P. Bunyk %A A. Kaufman %A C.T. Silva %T Simple, Fast, and Robust Ray Casting of Irregular Grids %B SIGGRAPH 98 "Advances in Volume Visualization" course #24 notes %D July 1998 %Z submitted for publication in April 1998, code available at http://pbunyk.physics.sunysb.edu/~paul/CSE/RayTracer/ %A Peter Burger %A Duncan Gillies %T Interactive Computer Graphics: Functional, Procedural, and Device-Level Methods %I Addison-Wesley %C Wokingham, England %D 1989 %Z Discusses many topics of interest %A Peter Burger %A Duncan Gillies %T Rapid Ray Tracing of General Surfaces of Revolution %E Ray A. Earnshaw %E Brian Wyvill %B New Advances in Computer Graphics (Proceedings of CG International '89) %I Springer-Verlag %C New York %D 1989 %P 523-32 %K object intersection %A E. Camahort %A G. Quintana %A R. Vivo %A A. M. Vidal %T A Parallel Implementation of a Ray Tracer on a Shared Memory Multiprocessor %J First Bilkent Computer Graphics Conference, ATARV-93 %C Ankara, Turkey %D July 1993 %K parallelism %A G.G. Cameron %A P.E. Undrill %T Rendering Volumetric Medical Image Data on a SIMD Architecture Computer %J Third Eurographics Workshop on Rendering %C Bristol, UK %D May 1992 %P 135-145 %K parallelism, volume rendering %A S. Campagna %A P. Slusallek %A H.-P. Seidel %T Ray tracing of spline surfaces: Bezier clipping, Chebyshev boxing, and bounding volume hierarchy - a critical comparison with new results %J The Visual Computer %V 13 %N 6 %D 1997? %P ? %A Michael B. Carter %T Ray-Tracing Complex Scenes on a MIMD Computer %R Master's Thesis %I Electrical Eng. Dept., Oklahoma State University %D Dec. 1989 %K hardware, parallelism %A Michael B. Carter %A Keith A. Teague %T Distributed Object Database Ray Tracing on the Intel iPSC/2 Hypercube %J Proceedings of the 5th Distributed Memory Computing Conference %I IEEE Society Press %D April 1990 %P 217-22 %K hardware, parallelism %A Elisha Caspary %A Isaac D. Scherson %T A Self-Balanced Parallel Ray Tracing Algorithm %E P.M. Dew %E T.R. Heywood %E R.A. Earnshaw %B Parallel Processing for Computer Vision and Display %I Addison Wesley %C Reading, Mass. %D 1989 %P 408-19 %K parallelism %A Elisha Caspary %T Sequential and Parallel Algorithms for Ray Tracing Complex Scenes %R Doctoral Dissertation %I Dept. of Electrical and Computer Engineering, Univ. of California %C Santa Barbara, California %D 1988 %K parallelism, efficiency %A R. Caubet %A Y. Duthen %A V. Gaildrat %T VOXAR: A Tridimensional Architecture for Fast Realistic Image Synthesis %E N. Magnenat-Thalmann %E D. Thalmann %B New Trends in Computer Graphics (Proceedings of CG International '88) %I Springer-Verlag %C New York %D 1988 %P 135-49 %K hardware, parallelism %A Frederic Cazals %A George Drettakis %A Claude Puech %T Filtering, Clustering and Hierarchy Construction: a New Solution for Ray Tracing Complex Scenes %J Computer Graphics Forum (Eurographics '95) %V 14 %N 3 %C Maastricht, Netherlands %D 1995 %P C371-C382 %Z nested grid subdivision structures %K efficiency, grid subdivision %A F. Cazals %A C. Puech %T Bucket-like Space Partitioning Data Structures with Applications to Ray Tracing %J ACM Symposium on Computational Geometry %V 13 %C Nice, France %D 1997 %P 11-20 %A V. Cerveny %T Ray Tracing Algorithms in Three-Dimensional Laterally Varying Layered Structures %B Seismic Tomography %E Guust Nolet %I D. Reidel Publishing Company %C Boston, Mass %D 1987 %P 99-133 %K seismic tomography %A Judith A. Challinger %T Object-Oriented Rendering of Volumetric and Geometric Primitives %R PhD Thesis, Tech Report UCSC-CRL-90-26 %I University of California, Santa Cruz %D 1990 %K volume rendering %A Judy Challinger %T Parallel Volume Rendering on a Shared-Memory Multiprocessor %R Tech. Report UCSC-CRL-91-23 %I University of California, Santa Cruz %D 1991 %Z compare raycasting and projection methods %K volume rendering %A Judy Challinger %T Scalable Parallel Volume Raycasting for Nonrectilinear Computational Grids %J Proceedings of 1993 IEEE Parallel Rendering Symposium %P 81-8, 111 %D Oct. 1993 %K parallelism %A M. Chalmers %T On the Design and Implementation of a Multiprocessor Ray Tracer %E P.M. Dew %E T.R. Heywood %E R.A. Earnshaw %B Parallel Processing for Computer Vision and Display %I Addison Wesley %C Reading, Mass. %D 1989 %P 420-30 %K hardware, parallelism %A Alan Chalmers %A Erik Reinhard %B SIGGRAPH 98 "Parallel and Distributed Photo-Realistic Rendering" course #3 notes %D July 1998 %K parallelism, radiosity %A Arthur G. Chang %T Parallel Architectural Support for Ray Tracing Graphics Techniques %R Master's Thesis %I EECS Dept., UC Berkeley %K hardware, parallelism %A John Chapman %A Thomas W. Calvert %A John Dill %T Exploiting Temporal Coherence in Ray Tracing %J Proceedings of Graphics Interface '90 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1990 %P 196-204 %K animation, temporal coherence %A John Chapman %A Thomas W. Calvert %A John Dill %T Spatio-Temporal Coherence in Ray Tracing %J Proceedings of Graphics Interface '91 %I Canadian Information Processing Society %C Toronto, Ontario %D June 1991 %P 101-8 %K animation, temporal coherence %A Mark J. Charney %A Isaac D. Scherson %T Efficient Traversal of Well-Behaved Hierarchical Trees of Extents for Ray-Tracing Complex Scenes %J The Visual Computer %V 6 %N 3 %D June 1990 %P 167-78 %K hierarchical space subdivision %A Subdeb Chattopadhyay %A Akira Fujimoto %T Bi-directional Ray Tracing %E Tosiyasu Kunii %B Computer Graphics 1987 (Proceedings of CG International '87) %I Springer-Verlag %C Tokyo %D 1987 %P 335-43 %K shading, radiosity %A Shenchang Eric Chen %A Holly E. Rushmeier %A Gavin Miller %A Douglass Turner %T A Progressive Multi-Pass Method for Global Illumination %J Computer Graphics (SIGGRAPH '91 Proceedings) %V 25 %N 4 %D July 1991 %P 165-74 %K shading, radiosity, caustics %A Yong C. Chen %T Lens Effect on Synthetic Image Generation Based on Light Particle Theory %J The Visual Computer %V 3 %N 3 %D Oct. 1987 %P 125-36 %K depth of field %A S. W. Cheng %A R. Janardan %T Space-efficient ray shooting and intersection searching: algorithms, dynamization and applications %B Proc. 2nd ACM-SIAM Sympos. Discrete Algorithms %D 1991 %P 7-16 %K dynamization %A J.H. Chin %A T.D. Panczak %A L. Fried %T Finite Element and Raytracing in Coupled Thermal Problems %J ? %P 683-701 %A P.C. Choa %T A Parallel Architecture of Ray-Tracing Image Generation %R PhD Thesis %I Northwestern University %D 1989 %K hardware, parallelism %A H. K. Choi %A C. M. Kyung %T PYSHA: a shadow-testing acceleration scheme for ray tracing %J Computer-aided design %V 24 %N 2 %D February 1992 %Z hybrid scheme of light buffer and grid subdivision with cost comparison on the fly %A Jung-Hong Chuang %A Shih-Ann Cheng %T Computing caustic effects by backward beam tracing %J The Visual Computer %V 11 %N 3 %D 1995 %P 156-166 %K caustics, beam tracing %A Jung-Hong Chuang %A Weun-Jier Hwang %T A New Space Subdivision for Ray Tracing CSG Solids %J IEEE Computer Graphics and Applications %V 15 %N 6 %P 56-62 %D Nov. 1995 %K CSG, efficiency %A W. L. Chung %T A New Method of View Synthesis for Solid Modelling %B CAD84 %I Butterworth & Co %C Guildford, Surrey, UK %D Apr. 1984 %P 470-80 %K CSG %A John G. Cleary %A Brian M. Wyvill %A Reddy Vatti %A Graham M. Birtwistle %T Design and Analysis of a Parallel Ray Tracing Computer %J Proceedings of Graphics Interface '83 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1983 %P 33-4 %O also appeared Proceedings XI Association of Simula Users Conference, 1983 %Z short note describing their project %K hardware, parallelism %A John G. Cleary %A Brian M. Wyvill %A Graham M. Birtwistle %A Reddy Vatti %T Multiprocessor Ray Tracing %R Technical Report No. 83/128/17 %I Dept. of CS, U of Calgary %D Oct. 1983 %Z analysis of square and cubical processor arrays for ray tracing %K hardware, parallelism %A John G. Cleary %A Brian M. Wyvill %A Graham M. Birtwistle %A Reddy Vatti %T Multiprocessor Ray Tracing %J Computer Graphics Forum %V 5 %N 1 %D March 1986 %P 3-12 %K hardware, parallelism %A John G. Cleary %A Geoff Wyvill %T An Analysis of an Algorithm for Fast Ray-Tracing Using Uniform Space Subdivision %J The Visual Computer %V 4 %N 2 %D July 1988 %P 65-83 %O same as Research Report 87/264/12, U. of Calgary, Dept. of CS %K grid subdivision %A D. Cohen %A A. Shaked %T Photo-Realistic Imaging of Digital Terrains %J Computer Graphics Forum (Eurographics '93) %V 13 %N 3 %C Barcelona, Spain %D Sept. 1993 %P 363-373 %K terrain %A D. Cohen %A Z. Sheffer %T Proximity Clouds: An Acceleration Technique for 3D Grid Traversal %J The Visual Computer %V 11? %D 1994? %P 27-38 %A Michael F. Cohen %A James Painter %T State of the Art in Image Synthesis %E G. Garcia %E I. Herman %B Advances in Computer Graphics VI -- Images: Synthesis, Analysis, and Interaction %I Springer-Verlag %C New York %D 1991 %P 59-111 %A Steven Collins %T Adaptive Splatting for Specular to Diffuse Light Transport %B Photorealistic Rendering Techniques (Proceedings of the Fifth Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1994 %P 121-135 %A Robert L. Cook %A Thomas Porter %A Loren Carpenter %T Distributed Ray Tracing %J Computer Graphics (SIGGRAPH '84 Proceedings) %V 18 %N 3 %D July 1984 %P 137-45 %Z Monte Carlo distribution of rays to get %K monte carlo, stochastic, penumbrae, depth of field, motion blur, antialiasing %O also in Tutorial: Computer Graphics: Image Synthesis, Computer Society Press, Washington, 1988, pp. 139-147 %A Robert L. Cook %T Stochastic Sampling in Computer Graphics %J ACM Transactions on Graphics %V 5 %N 1 %D Jan. 1986 %P 51-72 %K monte carlo, stochastic, penumbrae, depth of field, motion blur, antialiasing %O also in Tutorial: Computer Graphics: Image Synthesis, Computer Society Press, Washington, 1988, pp. 283-304. Comments on article in ACM TOG, v. 9, n. 2, p 233-243. %A Robert L. Cook %T Practical Aspects of Distributed Ray Tracing %B SIGGRAPH '86 Developments in Ray Tracing course notes %D Aug. 1986 %K monte carlo, stochastic, penumbrae, depth of field, motion blur %A Sabine Coquillart %A Michael Gangnet %T Shaded Display of Digital Maps %J IEEE Computer Graphics and Applications %V 4 %N 7 %P 35-42 %D July 1984 %Z Several methods for displaying height fields are presented %K maps, terrain, ray tracing, priority list %A Sabine Coquillart %T An Improvement of the Ray-Tracing Algorithm %B Eurographics '85 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1985 %P 77-88 %A E. Cordonnier %A Christian Bouville %A Isabelle Marchal %A Jean-Luc Dubois %T Creating CSG Modelled Pictures for Ray-Casting Display %B Eurographics '85 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1985 %P 171-84 %K CSG %A Brian Corrie %A Paul Mackerras %T Parallel Volume Rendering and Data Coherence %J Computer Graphics Proceedings, Annual Conference Series, 1993 (SIGGRAPH 93) %D Aug. 1993 %P 23-26 %A Wayne J. Cosshall %T A Transputer-based Multi-processor for Computer Graphics %J Proceedings of 2nd Australian Transputer and OCCAM User Group Conference %I RMIT %D July 1989 %P 11-20 %A Thomas W. Crockett %T Parallel Rendering %B SIGGRAPH 98 "Parallel Graphics and Visualization Technology" course #42 notes %D July 1998 %P 157-207 %Z overview of parallel methods for a variety of rendering algorithms %K parallelism %A Franklin C. Crow %T Parallelism in Rendering Algorithms %J Proceedings of Graphics Interface '88 %I Canadian Information Processing Society %C Toronto, Ontario %D June 1988 %P 87-96 %Z overview of many parallel rendering methods %K parallelism %A Franklin Crow %A Gary Demos %A Jim Hardy %A John McLaughlin %A Karl Sims %T 3D Image Synthesis on the Connection Machine %E P.M. Dew %E T.R. Heywood %E R.A. Earnshaw %B Parallel Processing for Computer Vision and Display %I Addison Wesley %C Reading, Mass. %D 1989 %P 254-69 %K parallelism %O also pp. 260-81 in Proceedings of the Conference on Scientific Applications of the Connection Machine, World Scientific, 1988 %A Franklin C. Crow %T Parallel Computing for Graphics %E G. Garcia %E I. Herman %B Advances in Computer Graphics VI -- Images: Synthesis, Analysis, and Interaction %I Springer-Verlag %C New York %D 1991 %P 113-140 %K parallelism %A Balazs Csebfalvi %T A review of Monte-Carlo and quasi-Monte Carlo ray-tracing algorithms %J CESG: Central European Seminar on Computer Graphics %C Vienna/Bratislava %D 1997 %A Joseph M. Cychosz %T Efficient Generation of Sampling Jitter Using Look-up Tables %R Purdue CADLAB Technical Report No. JC-05 %I Purdue University %D 1989 %O Reprinted in Graphics Gems, Andrew Glassner (ed.) %K monte carlo, stochastic %A Joseph M. Cychosz %T Intersecting a Ray with an Elliptical Torus %E James Arvo %B Graphics Gems II %I Academic Press %C San Diego %D 1991 %P 251-256 %Z includes code %A Joseph M. Cychosz %T Intersecting a Ray with a Quadric Surface %E David Kirk %B Graphics Gems III %I Academic Press %C San Diego %D 1992 %P 275-283 %Z includes code %A Joseph M. Cychosz %T Use of Residency Masks and Object Space Partitioning to Eliminate Ray-Object Intersection Calculations %E David Kirk %B Graphics Gems III %I Academic Press %C San Diego %D 1992 %P 284-287 %A Norm Dadoun %A David G. Kirkpatrick %A John P. Walsh %T The Geometry of Beam Tracing %B Proc. of the Symp. on Computational Geometry %D June 1985 %P 55-61 %Z the use of BSP trees and hierarchical bounding volumes for fast beam intersection testing %K beam tracing, BSP tree %A John Danskin %A Pat Hanrahan %T Fast Algorithms for Volume Ray Tracing %J 1992 Workshop on Volume Visualization Proceedings %P 91-98 %D Oct. 1992 %A David Elliot Dauenhauer %A Sudhanshu Kumar Semwal %T Approximate Ray Tracing %J Proceedings of Graphics Interface '90 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1990 %P 75-82 %K efficiency %A J. Roy Davis %A Roger Nagel %A Walter Guber %T A Model Making and Display Technique for 3-D Pictures %J Proceedings of the 7th Annual Meeting of UAIDE %C San Francisco %D Oct. 1968 %P 47-72 %Z Synthavision genesis: CSG, primitives, optimization by region adjacency lists and adaptive subdivision for line drawings %K CSG %A Jon E. Davis %A Michael J. Bailey %A David C. Anderson %T Realistic Image Generation and the Modeling of Mechanical Solids %J Computers in Mechanical Engineering %V 1 %N 1 %D Aug. 1982 %Z intro to CAD, solid modeling, and Whitted ray tracing, pre-Roth %K CSG %A Jon E. Davis %T Recursive Ray Tracing for the Realistic Display of Solid Models %R MSME Thesis %I Dept. of ME, Purdue U. %D May 1982 %K CAD %A T.A. Davis %A E.W. Davis %T A Parallel Frame Coherence Algorithm For Ray Traced Animations %J Second Eurographics Workshop on Parallel Graphics and Visualisation %C Rennes, France %D Sept. 1998 %K parallelism, animation %A Daniel Evan Defend %T Parallel Ray Tracing in a Vector-Multiprocessing Environment %R CSRD Rpt. No. 677 %I Center for Supercomputing Research and Development, Univ. of Illinois %D Sept. 1987 %K hardware, parallelism %A Hiroshi Deguchi %A Hitoshi Nishimura %A Hiroshi Yoshimura %A Toru Kawata %A Isao Shirakawa %A Koichi Omura %T A Parallel Processing Scheme for Three-Dimensional Image Creation %B Conf. Proc. Int. Symp. on Circuit and Systems (ISCAS'84) %D 1984 %P 1285-8 %Z LINKS-1 hardware %K hardware, parallelism %A Hiroshi Deguchi %A Isao Shirakawa %A Koichi Omura %A M. Nishida %A Hitoshi Nishimura %A Toru Kawata %T A Tree-Structured Parallel Processing System for Image Generation by Ray Tracing %J Trans. Inst. Electron. Commun. Eng. J69D %D 1986 %P 170-9 %K hardware, parallelism %A Hubert C. Delany %T Ray Tracing on a Connection Machine %J ISC '88 %D July, 1988 %P 659-667 %K parallelism %O originally as tech. report VZ88-3, Thinking Machines Corp., April 1988 %A R. Devarajan %A D.F. McAllister %T Stereoscopic Ray Tracing of Implicitly Defined Functions %J SPIE Proc. %N 1457 %D 1991 %P 37-48 %A Olivier Devillers %A Claude Puech %A Francois Sillion %T Efficiency of Space Subdivision Structures for Ray Tracing %R Technical Report 88-2 %I Laboratoire d'Informatique de l'Ecole Normale Superieure, Paris, France %D March 1988 %K efficiency %A Olivier Devillers %T The Macro-Regions: an Efficient Space Subdivision Structure for Ray Tracing %J Eurographics '89 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1989 %P 27-38, 541 %Z using grid subdivision, save time by finding empty blocks of grid cubes %K efficiency, grid subdivision %O revised version of Technical Report 88-13, Laboratoire d'Informatique de l'Ecole Normale Superieure, Paris, France, Nov. 1988 %A Olivier Devillers %T Tools to Study the Efficiency of Space Subdivision Structures for Ray Tracing %J Proceedings of the PIXIM '89 Conference %C Hermes Editions, Paris, France %D Sept. 1989 %P 467-81 %K efficiency %A Maria Lurdes Dias %T Ray Tracing Interference Color %J IEEE Computer Graphics and Applications %V 11 %N 3 %D March 1991 %P 54-60 %K shading %A Maria Lurdes Dias %T Ray Tracing Interference Color %J IEEE Computer Graphics and Applications %V 14 %N 3 %D May 1994 %P 17-20 %A C.G.C. van Dijk %T Ray Tracing Profiled Generalised Cylinders %R Master's Thesis %I Delft U. of Tech %D 1989 %K object intersection %A Mark A. Z. Dippe %A Erling Henry Wold %T Antialiasing Through Stochastic Sampling %J Computer Graphics (SIGGRAPH '85 Proceedings) %V 19 %N 3 %D July 1985 %P 69-78 %K monte carlo, stochastic %A Mark A. Z. Dippe %A Erling Henry Wold %T Stochastic Sampling: Theory and Application %E George W. Zobrist %B Progress in Computer Graphics %I Ablex Publishing %C Norwood, NJ %D 1991 %P ? %A Mark E. Dippe %A John Swensen %T An Adaptive Subdivision Algorithm and Parallel Architecture for Realistic Image Synthesis %J Computer Graphics (SIGGRAPH '84 Proceedings) %V 18 %N 3 %D July 1984 %P 149-58 %Z 3-D network of processors, algorithm for adaptive load distribution %K parallelism %O also in Tutorial: Computer Graphics Hardware: Image Generation and Display, Computer Society Press, Washington, 1988, pp. ? %A David P. Dobkin %A Don P. Mitchell %T Random-Edge Discrepancy of Supersampling Patterns %J Proceedings of Graphics Interface '93 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1993 %P 62-69 %K sampling, antialiasing %A John E. Dorband %T Ray Tracing on the MPP %J Frontiers of Massively Parallel Scientific Computation, Proceedings of 1st Symposium at Goddard Space Flight Center %R NASA Conference Publication 2478 %D 1986 %P 211-5,316 %K hardware, parallelism %A Peter Dornbach %T Implementation of bidirectional ray tracing algorithm %J Proceedings of CESCG '98 %D 1998 %A George Drettakis %A Eugene Fiume %A Alan Fournier %T Tightly-Coupled Multiprocessing for a Global Illumination Algorithm %J Eurographics '90 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1990 %P 387-98 %K hardware, parallelism %A George Drettakis %A Eugene Fiume %T A Fast Shadow Algorithm for Area Light Sources Using Backprojection %J Computer Graphics Proceedings, Annual Conference Series, 1994 (SIGGRAPH 94) %D July 1994 %P 223-30 %K efficiency, shadows %A Steven M. Drucker %A Peter Schroeder %T Fast Radiosity Using a Data Parallel Architecture %J Third Eurographics Workshop on Rendering %C Bristol, UK %D May 1992 %P 247-258 %K parallelism, radiosity %A M.H. Dubetz %T Ray Tracing Algorithms for Computer Graphics %R PhD Thesis %I Univ. of Alberta %D 1985 %A Ph. Dutre' %A Y.D. Willems %T Importance-driven Monte Carlo Light Tracing %B Photorealistic Rendering Techniques (Proceedings of the Fifth Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1994 %P 188-200 %K monte carlo %A Ph. Dutre' %A Y.D. Willems %T Potential-driven Monte Carlo Particle Tracing for Diffuse Environments with Adaptive Probability Density Functions %B Rendering Techniques '95 (Proceedings of the Sixth Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1995 %P 306-315 %K monte carlo %A Herbert Edelsbrunner %A Bernard Chazelle %A Michelangelo Grigni %A Leonidas Guibas %A John Hershberger %A Misha Sharir %A Jack Snoeyink %T Ray Shooting in Polygons Using Geodesic Triangulations %B Proc. 18th Internat. Colloq. Automata Lang. Program., Lecture Notes in Computer Science" series no. 150 %I Springer-Verlag %D 1991 %P 661-673 %K computational geometry, simple polygon, geodesics %O also as Princeton University, Computer Science Department, TR-350-91, Sept. 1991 %A Bruce E. Edwards %T Implementation of a Ray-Tracing Algorithm for Rendering Superquadric Solids %R M. Eng. Thesis, TR-82018 %I Rensselaer Polytechnic Institute, Troy, NY %D Dec. 1982 %Z ray-traced unions and differences of superquadrics %K superquadric %A J. L. Ellis %A G. Kedem %A T. C. Lyerly %A D. G. Thielman %A R. J. Marisa %A J. P. Menon %A H. B. Voelcker %T The RayCasting Engine and Ray Representations: A Technical Summary %J Internat. J. Computational Geometry and Appl. %V 1 %N 4 %D 1991 %P 347-380 %K mechanical CAD CAM, solid modeling, parallel computation %A K.S. Eo %A C.M. Kyung %T Hybrid Shadow Testing Scheme for Ray Tracing %J CAD %V 21 %N 1 %D Jan/Feb. 1989 %P 38-48 %Z decision making for which efficiency scheme to use for a shadow ray %K shadows %A J.D. Ezell %A Larry F. Hodges %T Some Preliminary Results on Using Spatial Locality to Speed Up Ray Tracing of Stereoscopic Images %J SPIE Proc. %N 1256 %D 1990 %P 298-306 %A Patrick A. Fitzhorn %T Realistic Image Synthesis: A Time Complexity Analysis of Ray Tracing %R Master's Thesis %I Dept. of CS, Colorado State U. %C Fort Collins, CO %D Spring 1982 %A Eugene L. Fiume %B The Mathematical Structure of Raster Graphics %I Academic Press %C San Diego %D 1989 %O chapter on "The Complexity of Abstract Ray Tracing" %A Eugene L. Fiume %A Alan Fournier %T The Complexity of Abstract Ray Tracing %D 1988 %Z Submitted for publication %A James D. Foley %A Andries van Dam %A Steven K. Feiner %A John F. Hughes %B Computer Graphics, Principles and Practice, Second Edition %I Addison-Wesley %C Reading, Massachusetts %D 1990 %Z Overview of research to date %A Tibor Foris %A Gabor Marton %A Laszlo Szirmay-Kalos %T Ray shooting in logarithmic time %J Winter School of Computer Graphics Conf. %D 1996 %A Arno Formella %A Christian Gill %T Ray tracing: a quantitative analysis and a new practical algorithm %J The Visual Computer %V 11 %D 1995 %P 465-476 %K BSP, octree, efficiency %A Marie-Claire Forgue %T Ray-tracing Parallelization on a SIMD/SPMD Machine %R PhD %I Laboratoire de Signaux et Systems (LASSY), Universite de Nice, Nice, France %D Sept. 1988 %K hardware, parallelism %A Alain Fournier %A Pierre Poulin %T A Ray Tracing Accelerator Based on a Hierarchy of 1D Sorted Lists %J Proceedings of Graphics Interface '93 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1993 %P 53-61 %K efficiency %A T. Fruehauf %T Raycasting of Non-regularly Structure Volumes Data %J Eurographics '94 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1994 %P 293-303 %A Akira Fujimoto %A Kansei Iwata %T Accelerated Ray Tracing %E Tosiyasu Kunii %B Computer Graphics: Visual Technology and Art (Proceedings of Computer Graphics Tokyo '85) %I Springer-Verlag %C Tokyo %D 1985 %P 41-65 %K octree, grid subdivision %A Akira Fujimoto %A Takayuki Tanaka %A Kansei Iwata %T ARTS: Accelerated Ray-Tracing System %J IEEE Computer Graphics and Applications %V 6 %N 4 %D Apr. 1986 %P 16-26 %K octree, grid subdivision %O also in Tutorial: Computer Graphics: Image Synthesis, Computer Society Press, Washington, 1988, pp. 148-158. %A Thomas Funkhouser %A Ingrid Carlbom %A Gary Elko %A Gopal Pingali %A Mohan Sondhi %A Jim West %T A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments %J Computer Graphics Proceedings, Annual Conference Series, 1998 (SIGGRAPH 98) %D July, 1998 %P ? %A Donald Fussell %A K.R. Subramanian %T Fast Ray Tracing Using K-D Trees %R Technical Report TR-88-07 %I Dept. of Computer Sciences, Univ. of Texas at Austin %D March 1988 %Z also see Subramanian's Master's Thesis by the same title %K octree, K-D tree %A I. Gargantine %A H.H. Atkinson %T Ray Tracing an Octree: Numerical Evaluation of the First Intersection %J Computer Graphics Forum %V 12 %N 4 %D Oct. 1993 %P 199-210 %Z compares new scheme with naive standard method (not helpful) %K efficiency, octree %A M. J. Garland %T Portable Parallel Ray Tracing Algorithms %I Department of Computer Science, Carnegie-Mellon University %R CMU-CS-93-176 %D 1993 %K parallelism %A Michael P. Garrity %T Raytracing Irregular Volume Data %J Computer Graphics (San Diego Workshop on Volume Visualization) %V 24 %N 5 %D Nov. 1990 %P 35-40, 110 %K volume rendering %A Severin Gaudet %A Richard Hobson %A Pradeep Chilka %A Thomas Calvert %T Multiprocessor Experiments for High-Speed Ray Tracing %J ACM Transactions on Graphics %V 7 %N 3 %D July 1988 %P 151-79 %K hardware, parallelism %A David W. Paglieroni %A Sidney M. Petersen %T Height Distributional Distance Transform Methods for Height Field Ray Tracing %J ACM Transactions on Graphics %V 13 %N 4 %D October 1994 %P 376-399 %K height fields %A Jon Genetti %A Dan Gordon %T Ray Tracing With Adaptive Supersampling in Object Space %J Proceedings of Graphics Interface '93 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1993 %P 70-77 %K sampling, antialiasing, penumbrae %A Michael Gervautz %T Three Improvements of the Ray Tracing Algorithm For CSG Trees %J Computers and Graphics %V 10 %N 4 %D 1986 %P 333-9 %K CSG %A Michael Gervautz %T Consistent Schemes for Addressing Surfaces when Ray Tracing Transparent CSG Objects %J Computer Graphics Forum %V ? %N ? %C Cambridge, UK %D 1992? %P ? %K CSG %A P. Getto %T Fast Ray Tracing of Unevaluated Constructive Solid Geometry Models %E Ray A. Earnshaw %E Brian Wyvill %B New Advances in Computer Graphics (Proceedings of CG International '89) %I Springer-Verlag %C New York %D 1989 %P 563-78 %K CSG %A Michael Gigante %T Accelerated Ray Tracing Using Non-Uniform Grids %J Proc. of Ausgraph '90 %C Melbourne, Australia %D Sept. 1990 %P 157-63 %K efficiency %A Christine Giger %T Ray Tracing Polynomial Tensor Product Surfaces %J Eurographics '89 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1989 %P 125-36, 544 %K object intersection %A H. Gjoystdal %A J. E. Reinhardsen %A K. Astebol %T Computer Representation of Complex 3-D Geological Structures Using a New 'Solid Modeling' Technique %J Geophy. Prospect. (Netherlands) %V 33 %N 8 %D Dec. 1985 %P 1195-1211 %K animation %A Andrew S. Glassner %T Space Subdivision for Fast Ray Tracing %J IEEE Computer Graphics and Applications %V 4 %N 10 %D Oct. 1984 %P 15-22 %Z use of octrees to speed intersection testing %K octree %O also in Tutorial: Computer Graphics: Image Synthesis, Computer Society Press, Washington, 1988, pp. 160-167 %A Andrew S. Glassner %A Jim Arvo %A Robert L. Cook %A Eric Haines %A Pat Hanrahan %A Paul Heckbert %A David B. Kirk %E Andrew S. Glassner %B An Introduction to Ray Tracing %I Academic Press %C London %D 1989 %O earlier versions as course notes at SIGGRAPH '87 (with Rick Speer) and '88 %A Andrew S. Glassner %T Spacetime Ray Tracing for Animation %J IEEE Computer Graphics and Applications %V 8 %N 2 %D March 1988 %P 60-70 %K animation, temporal coherence %A Andrew S. Glassner %T Algorithms for Efficient Image Synthesis %R PhD dissertation, TR90-031 %I Department of Computer Science, Univ. of North Carolina at Chapel Hill %D 1988 %K octree, animation %E Andrew S. Glassner %B Graphics Gems %I Academic Press %C San Diego %D 1990 %Z includes a ray tracing chapter of some new algorithms and C code %A Andrew S. Glassner %T Implementation Notes for Ray Tracers %B SIGGRAPH '90 Advanced Topics in Ray Tracing course notes %D Aug. 1990 %A Andrew S. Glassner %T Some Ideas For Future Work %B SIGGRAPH '90 Advanced Topics in Ray Tracing course notes %D Aug. 1990 %A Andrew S. Glassner %T Current Trends in Ray Tracing %B SIGGRAPH '90 Advanced Topics in Ray Tracing course notes %D Aug. 1990 %A Andrew Glassner %T Ray Tracing for Image Synthesis %B Academic Press Encyclopedia of Physical Science and Technology, 1991 Yearbook %D Dec. 1990 %I Academic Press %C New York %P 485-92 %A Andrew Glassner %T Ray Tracing for Realism %J Byte Magazine %V 15 %N 13 %D Dec. 1990 %P 263-71 %Z nice introductory programming article %A Andrew Glassner %T Spectrum: A Proposed Image Synthesis Architecture %B SIGGRAPH '91 Frontiers in Rendering course notes %D July 1991 %Z proposal for public architecture for his new ray tracer %A Vineet Goel %A Amar Mukherjee %T An Optimal Parallel Algorithm for Volume Ray Casting %J The Visual Computer %V 12 %N 1 %D 1995? %P ? %K parallelism %A Jeffrey Goldsmith %A John Salmon %T A Ray Tracing System for the Hypercube %R Caltech Concurrent Computing Project Memorandum HM154 %I California Institute of Technology %D 1985 %K parallelism %A Jeffrey Goldsmith %A John Salmon %T Automatic Creation of Object Hierarchies for Ray Tracing %I IEEE Computer Graphics and Applications %V 7 %N 5 %D May 1987 %P 14-20 %Z see Scherson & Caspary article for related work %K hierarchical bounding volumes %A Robert A. Goldstein %T A System for Computer Animation of 3-D Objects %J Proceedings of the 10th Annual UAIDE Meeting %D 1971 %A Robert A. Goldstein %A Roger Nagel %T 3-D Visual Simulation %J Simulation %V 16 %N 1 %D Jan. 1971 %P 25-31 %Z introduction to CSG, ray tracing, director's language %K CSG %A Eric Graham %T Graphic Scene Simulations %J Amiga World %D May/June 1987 %P 18 %Z C source for sphere ray tracer (runs on Amiga) %A Stuart A. Green %A D.J. Paddon %A E. Lewis %T A Parallel Algorithm and Tree-based Computer Architecture for Ray Traced Computer Graphics %E P.M. Dew %E T.R. Heywood %E R.A. Earnshaw %B Parallel Processing for Computer Vision and Display %I Addison Wesley %C Reading, Mass. %D 1989 %P 431-42 %K hardware, parallelism %O also appeared TR-89-02, Univ. of Bristol Computer Science Department, March 1989 %A Stuart A. Green %A D.J. Paddon %T Exploiting Coherence for Multiprocessor Ray Tracing %J IEEE Computer Graphics and Applications %V 9 %N 6 %D Nov. 1989 %P 12-26 %K parallelism %A Stuart A. Green %A D.J. Paddon %T A Highly Flexible Multiprocessor Solution for Ray Tracing %J The Visual Computer %V 6 %N 2 %D March 1990 %P 62-73 %K parallelism %A Stuart A. Green %B Parallel Processing for Computer Graphics %I MIT Press/Pitman Publishing %C Cambridge, Mass./London %D 1991 %Z ray tracing on transputers %K parallelism %A Larry Gritz %T Computing Specular-to-Diffuse Illumination for Two-Pass Rendering %R M.Sc. Thesis %I Department of Electrical Engineering and Computer Science, The George Washington University %D 1993 %A Larry Gritz %A James K. Hahn %T BMRT: A Global Illumination Implementation of the RenderMan Standard %J journal of graphics tools %V 1 %N 2 %D 1996 %P 29-47 %A Larry Gritz %T Ray Tracing in PRMan (with a little help from BMRT) %B SIGGRAPH 98 "Advanced RenderMan: Beyond the Companion" course #11 notes %D July 1989 %P 81-95 %A Eduard Groller %A Werner Purgathofer %T Using Temporal and Spatial Coherence for Accelerating the Calculation of Animation Sequences %B Eurographics '91 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1991 %P 103-13 %K animation, efficiency, temporal coherence %A Eduard Groller %T Fractals and Solid Modeling %J Computer Graphics Forum (Eurographics '92) %V 11 %N 3 %C Cambridge, UK %D Sept. 1992 %P 415-424 %K fractal %A Eduard Groller %T Nonlinear ray tracing: visualizing strange worlds %J Visual Computer %V 11 %N 5 %D 1994? %P ? %A Robert Grzeszczuk %A Chris Henn %A Roni Yagel %B SIGGRAPH 98 "Advanced Geometric Techniques for Ray Casting Volumes" course #4 notes %D July 1998 %A L. Guibas %A M. Overmars %A M. Sharir %T Ray shooting, implicit point location, and related queries in arrangements of segments" %R 433 %I Dept. Comput. Sci., New York Univ. %C New York, NY %D March 1989 %K random sampling, arrangements, point location %A P. Guitton %A C. Schlick %T A File Format for Interchange of Realistic Scene Descriptions %J First Bilkent Computer Graphics Conference, ATARV-93 %C Ankara, Turkey %D July 1993 %A Baining Guo %T Progressive Radiance Evaluation Using Directional Coherence Maps %J Computer Graphics Proceedings, Annual Conference Series, 1998 (SIGGRAPH 98) %D July 1998 %P 255-266 %A Stefan Haas %A Georgios Sakas %T Methods for Efficient Sampling of Arbitrary Distributed Volume Densities %J Proceedings Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics %C Rennes, France %D June 1990 %P 215-27 %Z comparison of methods of sampling atmospheric effects along a ray %K atmospherics %A Eric A. Haines %A Donald P. Greenberg %T The Light Buffer: A Ray Tracer Shadow Testing Accelerator %J IEEE Computer Graphics and Applications %V 6 %N 9 %D Sept. 1986 %P 6-16 %Z classification of objects from light's viewpoint, and shadow caching %K efficiency, shadows %A Eric A. Haines %T The Light Buffer: A Ray Tracer Shadow Testing Accelerator %R Master's Thesis %I Program of Computer Graphics, Cornell University %D Jan. 1986 %Z longer version of paper %K efficiency, shadows %A Eric A. Haines %T A Proposal for Standard Graphics Environments %J IEEE Computer Graphics and Applications %V 7 %N 11 %D Nov. 1987 %P 3-5 %Z renderer benchmarking environments and how to obtain them %K benchmark %O also in SIGGRAPH '87, '88, '89 Introduction to Ray Tracing course notes, code available via FTP from princeton.edu:/pub/Graphics %A Eric A. Haines %T Tracing Tricks %B SIGGRAPH '89 Introduction to Ray Tracing course notes %D July 1989 %K efficiency %Z tricks for speeding intersection testing, much of it in "Graphics Gems II" article %A Eric Haines %T Fast Ray-Convex Polyhedron Intersection %E James Arvo %B Graphics Gems II %I Academic Press %C San Diego %D 1991 %P 247-250 %K efficiency %Z includes code %A Eric Haines %T Efficiency Improvements for Hierarchy Traversal %E James Arvo %B Graphics Gems II %I Academic Press %C San Diego %D 1991 %P 267-273 %K efficiency %A Eric A. Haines %A John R. Wallace %T Shaft Culling for Efficient Ray-Traced Radiosity %B Photorealistic Rendering in Computer Graphics (Proceedings of the Second Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1994 %P 122-138 %Z also in SIGGRAPH '91 Frontiers in Rendering course notes and via FTP from princeton.edu:/pub/Graphics/Papers %K efficiency, ray classification %A Eric Haines %T Point in Polygon Strategies %E Paul Heckbert %B Graphics Gems IV %I Academic Press %C San Diego %D 1994 %P 24-46 %K efficiency %A Roy A. Hall %T A Methodology for Realistic Image Synthesis %R Master's Thesis %I Program of Computer Graphics, Cornell University %D Aug. 1983 %K shading %A Roy A. Hall %A Donald P. Greenberg %T A Testbed for Realistic Image Synthesis %J IEEE Computer Graphics and Applications %V 3 %N 8 %D Nov. 1983 %P 10-20 %K shading %A Roy A. Hall %T Color Reproduction and Illumination Models %E David E. Rogers %E Ray A. Earnshaw %B Techniques for Computer Graphics %I Springer-Verlag %C New York %D 1987 %P 194-238 %K shading %A Roy A. Hall %T Algorithms for Realistic Image Synthesis %B State of the Art in Computer Graphics %I Springer-Verlag %C New York %D July, 1988 %A Roy A. Hall %B Illumination and Color in Computer Generated Imagery %I Springer-Verlag %C New York %D 1989 %K shading %A S. Handa %A T. Takada %T Rendering of Density Clouds and Surfaces Using the Ray Casting Technique %E Tosiyasu L. Kunii %B Visual Computing: Integrating Computer Graphics with Computer Vision (Proceedings of CG International '92) %I Springer-Verlag %C Tokyo %D 1992 %P 313-328 %A Pat Hanrahan %T Ray Tracing Algebraic Surfaces %J Computer Graphics (SIGGRAPH '83 Proceedings) %V 17 %N 3 %D July 1983 %P 83-90 %Z numerical techniques for finding roots of polynomials %K root finding, algebraic surface, object intersection %A Pat Hanrahan %A Paul S. Heckbert %T Introduction to Beam Tracing %B Intl. Conf. on Engineering and Computer Graphics %C Beijing, China %D Aug. 1984 %P 286-9 %Z early version of their SIGGRAPH paper %K beam tracing %A Pat Hanrahan %T Using Caching and Breadth-First Search to Speed Up Ray-Tracing %J Proceedings of Graphics Interface '86 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1986 %P 56-61 %K seed fill, coherence %A Andrew J. Hanson %T Geometry for N-Dimensional Graphics %E Paul Heckbert %B Graphics Gems IV %I Academic Press %C San Diego %D 1994 %P 149-170 %K visualization %Z also in SIGGRAPH 98 "Computer Graphics Beyond the Third Dimension" course #46 notes %A Hao-Ren Ke %A Ruei-Chuan Chang %T An Efficient Hierarchical Traversal Algorithm for Ray Tracing %J Visual Computer %V 10 %N 2 %D 1993 %P 79-87 %K efficiency %A Hao-Ren Ke %A Ruei-Chuan Chang %T Ray-cast volume rendering accelerated by incremental trilinear interpolation and cell templates %J Visual Computer %V 11 %N 6 %D 1994 %Z volume rendering %A John C. Hart %A Daniel J. Sandin %A Louis H. Kauffman %T Ray Tracing Deterministic 3-D Fractals %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 289-96 %K fractal %A John C. Hart %A Thomas A. DeFanti %T Efficient Antialiased Rendering of 3-D Linear Fractals %J Computer Graphics (SIGGRAPH '91 Proceedings) %V 25 %N 4 %D July 1991 %P 91-100 %K fractal %A John C. Hart %T Ray Tracing Implicit Surfaces %B SIGGRAPH 93 Modeling, Visualizing, and Animating Implicit Surfaces course notes %D August 1993 %P 13-1 to 13-15 %K implicit surface %A John C. Hart %T Sphere Tracing: Simple Robust Antialiased Rendering of Distance-Based Implicit Surfaces %B SIGGRAPH 93 Modeling, Visualizing, and Animating Implicit Surfaces course notes %D August 1993 %P 14-1 to 14-11 %K blending, area sampling, deformation, solid modeling %A John C. Hart %T Sphere tracing: A geometric method for the antialiased ray tracing of implicit surfaces %J The Visual Computer %V 12 %N 10 %D 1996? %P ? %A A. Hashimoto %A T. Akimoto %A K. Mase %A Y. Suenaga %T Vista Ray-Tracing: High Speed Ray Tracing Using Perspective Projection Image %E Ray A. Earnshaw %E Brian Wyvill %B New Advances in Computer Graphics (Proceedings of CG International '89) %I Springer-Verlag %C New York %D 1989 %P 549-62 %K efficiency %A Xiao D. He %A Kenneth E. Torrance %A Francois X. Sillion %A Donald P. Greenberg %T A Comprehensive Physical Model for Light Reflection %J Computer Graphics (SIGGRAPH '91 Proceedings) %V 25 %N 4 %D July 1991 %P 175-86 %K shading %A Xiao D. He %A Patrick O. Heynen %A Richard L. Phillips %A Kenneth E. Torrance %A Donald P. Greenberg %T A Fast and Accurate Light Reflection Model %J Computer Graphics (SIGGRAPH '92 Proceedings) %V 26 %N 4 %D July 1992 %P 253-254 %K shading %Z discusses multi-media presentation on SIGGRAPH '92 CD-ROM of SIGGRAPH '91 paper %A M-P Hebert %A M.J. McNeill %A B. Shah %A R.L. Grimsdale %A P.F. Lister %T MARTI, A Multi-processor Architecture for Ray Tracing Images %J Proceedings Eurographics Hardware Workshop %C Lausanne, Switzerland %D Sept. 1990 %K hardware, parallelism %O to be published by Springer-Verlag in "Advances in Computer Graphics Hardware", vol. V. (ed. R. Grimsdale and A. Kaufman) %A Paul S. Heckbert %A Pat Hanrahan %T Beam Tracing Polygonal Objects %J Computer Graphics (SIGGRAPH '84 Proceedings) %V 18 %N 3 %D July 1984 %P 119-27 %Z Weiler-Atherton algorithm applied to ray tracing %K beam tracing %A Paul S. Heckbert %T Ray Tracing JELL-O (R) Brand Gelatin %J Computer Graphics (SIGGRAPH '87 Proceedings) %V 21 %N 4 %D July 1987 %P 73-4 %Z delicious %K lattice algorithm, Jell-O (TM), gelatin %O revision appears in CACM, Vol. 31, #2, Feb. 1988, p. 130-134 %A Paul S. Heckbert %T Survey of Texture Mapping %J IEEE Computer Graphics and Applications %V 6 %N 11 %D Nov. 1986 %P 56-67 %Z good overview of texture mapping techniques %K texture mapping %O also in Tutorial: Computer Graphics: Image Synthesis, Computer Society Press, Washington, 1988, pp. 321-332 %A Loren Heiny %T Advanced Graphics Programming Using C %I Wiley %C New York %D 1993 %K animation, modeling, efficiency, texture mapping %A Alfonso Hermida %T Adventures in Raytracing %I Que Corporation %D 1993 %C Indianapolis, Indiana %K animation %Z book with disk of code for Polyray and POVCAD %A Shirley A. Hermitage %A Terrance L. Huntsberger %A Beverly A. Huntsberger %T Hypercube Algorithm for Radiosity in a Ray Tracing Environment %J Proceedings of the 5th Distributed Memory Computing Conference %I IEEE Society Press %D 1990 %P 206-11 %K radiosity, parallelism %A Francis S. Hill, Jr. %T Computer Graphics %I MacMillan %C New York %D 1990 %Z section on basics of ray tracing %A D. Hoffman %T Using Octree Space Subdivision to Accelerate Ray Tracing Heavily Populated Scenes %R Junior Independent Work %I Princeton University %D 1988 %K octree %A Georg R. Hofmann %T Who Invented Ray Tracing? %J The Visual Computer %V 6 %N 3 %D June 1990 %P 120-4 %Z Durer did %A Steve Hollasch %T Four-Space Visualization of 4D Objects %R Master's Thesis %I Arizona State University %D 1991 %A Steve Hollasch %T Progressive Image Refinement via Gridded Sampling %B Graphics Gems III %E David Kirk %I Academic Press %C San Diego %D 1992 %P 358-361 %K progressive refinement %A Lasse Holmstrom %A Timo Laakko %A Martti Mantyla %A Panu Rekola %T Ray Tracing Boundary Models with Implicit Blend Surfaces %E Wolfgang Strasser %E Hans-Peter Seidel %B Theory and Practice of Geometric Modeling %I Springer-Verlag %C New York %D 1989 %P 253-71 %K object intersection %A Gary Hooper %T A System for Image Synthesis %R Master's Thesis %I Program of Computer Graphics, Cornell University %D 1984 %Z longer version of paper, similar to Weghorst's %K efficiency, bounding volume %A Ping-Kang Hsiung %A Robert H. P. Dunn %T Visualizing Relativistic Effects in Spacetime %J Proceedings of Supercomputing '89 Conference %D 1989 %P 597-606 %K animation, relativity %A Ping-Kang Hsiung %A Robert H. Thibadeau %A Michael Wu %T T-Buffer: Fast Visualization of Relativistic Effects in Spacetime %J Proceedings of the 1990 Symposium on Interactive 3D Graphics %D 1990 %P 83-8,263 %K animation, relativity %A Ping-Kang Hsiung %A Robert H. Thibadeau %T Spacetime Visualization of Relativistic Effects %J Proceedings of the 1990 ACM Eighteenth Annual Computer Science Conference %C Washington, DC %D Feb. 1990 %P 236-43 %K animation, relativity %A Ping-Kang Hsiung %A Robert H. Thibadeau %A Christopher B. Cox %A Robert H.P. Dunn %A Paul Andrew Olbrich %A Michael Wu %T Wide-band Relativistic Doppler Effect Visualization %J Proceedings of the Visualization 90 Conference %D Oct. 1990 %P 83-92 %A Ping-Kang Hsiung %A Robert H. Thibadeau %A Christopher B. Cox %A Robert H.P. Dunn %T Doppler Color Shift in Relativistic Image Synthesis %J Proceedings of the International Conference on Information Technology %C Tokyo, Japan %D Oct. 1990 %P 369-377 %A Ping-Kang Hsiung %A Robert H. Thibadeau %A Christopher B. Cox %A Robert H.P. Dunn %T Time dilation visualization in relativity. %J Proceedings of the Supercomputing '90 Conference %D Nov. 1990 %P 835-844 %A Ping-Kang Hsiung %T Visualizing Relativistic Effects %R PhD Thesis %I Electrical and Comp. Eng., Carnegie Mellon Univ. %D Nov. 1990 %A Ping-Kang Hsiung %A Robert H. Thibadeau %T Accelerating ARTS %J The Visual Computer %V 8 %N 3 %D March 1992 %P 181-190 %Z nested grid subdivision structures %K grid subdivision, hierarchical subdivision %A Ping-Kang Hsiung %T Simulating Bird's Eye View %E Tosiyasu L. Kunii %B Visual Computing: Integrating Computer Graphics with Computer Vision (Proceedings of CG International '92) %I Springer-Verlag %C Tokyo %D 1992 %P 213-222 %A K.C. Hui %A S.T. Tan %T Display Techniques and Boundary Evaluation of a Sweep-CSG Modeller %J The Visual Computer %V 8 %N 1 %D Nov. 1991 %P 18-34 %K CSG %A Greg Humphreys %A C. Scott Ananian %T TigerSHARK: A Hardware Accelerated Ray-tracing Engine %R Senior Independent Work %I Princeton University %D May 14, 1996 %A Jeff Hultquist %T Intersection of a Ray with a Sphere %E Andrew S. Glassner %B Graphics Gems %I Academic Press %C San Diego %D 1990 %P 388-389 %A Homan Igehy %T Tracing Ray Differentials %J Computer Graphics Proceedings, Annual Conference Series, 1999 (SIGGRAPH 99) %D August 1999 %P 179-186 %A M. Iizuka %T Ray-Traced View and Visual Transparent Quality of Double Transparent Objects %E N. Magnenat-Thalmann %E D. Thalmann %B New Trends in Computer Graphics (Proceedings of CG International '88) %I Springer-Verlag %C New York %D 1988 %P 189-98 %A Masa Inakage %T Caustics and Specular Reflection Models for Spherical Objects and Lenses %J The Visual Computer %V 2 %N 6 %D March 1986 %P 379-83 %Z cheap caustics by using approximations of reflectance/refraction for spheres and lenses %K caustics %A Masa Inakage %T Particals: An Artistic Approach to Fuzzy Objects %E N. Magnenat-Thalmann %E D. Thalmann %B New Trends in Computer Graphics (Proceedings of CG International '88) %I Springer-Verlag %C New York %D 1988 %P 126-34 %A Masa Inakage %T An Illumination Model for Atmospheric Environments %E Ray A. Earnshaw %E Brian Wyvill %B New Advances in Computer Graphics (Proceedings of CG International '89) %I Springer-Verlag %C New York %D 1989 %P 533-48 %K atmospherics %A Masa Inakage %T Volume Tracing of Atmospheric Environments %J The Visual Computer %V 7 %N 2/3 %D May 1991 %P 104-113 %K atmospherics %A Masa Inakage %T Infinite Reflection Models for the Visual Arts %J The Journal of Visualization and Computer Animation %V 3 %N 1 %D Jan. 1992 %P 23-29 %K visual arts %A Veysi Isler %A Bulent Ozguc %T Fast Ray Tracing 3D Models %J Computers and Graphics %V 15 %N 2 %P 205-16 %D 1991 %Z includes survey of efficiency schemes %K parallelism %A Veysi Isler %A Cevdet Aykanat %A Bulent Ozguc %T Subdivision of 3D Space Based on the Graph Partitioning for Parallel Ray Tracing %B Photorealistic Rendering in Computer Graphics (Proceedings of the Second Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1994 %P 182-190 %K parallelism %A Veysi Isler %A Cevdet Aykanat %A Bulent Ozguc %T An Efficient Parallel Spatial Subdivision Algorithm for Parallel Ray Tracing Complex Scenes %J First Bilkent Computer Graphics Conference, ATARV-93 %C Ankara, Turkey %D July 1993 %K parallelism %A Frederik W. Jansen %T A CSG List Priority Hidden Surface Algorithm %J Eurographics '85 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1985 %P 51-62 %K CSG %A Frederik W. Jansen %T Depth-Order Point Classification Techniques for CSG Display Algorithms %J ACM Transactions on Graphics %V 10 %N 1 %D Jan. 1991 %P 40-70 %K CSG, efficiency %A Frederik W. Jansen %T Data Structures for Ray Tracing %E L. R. A. Kessener %E F. J. Peters %E M. L. P. van Lierop %B Data Structures for Raster Graphics %O Eurographic Seminar %I Springer-Verlag %C New York %D 1986 %P 57-73 %Z overview of published algorithms for ray tracing using spatial subdivision %K efficiency, CSG, BSP tree %A Frederik W. Jansen %A Alan Chalmers %T Realism in Real Time? %J Fourth Eurographics Workshop on Rendering %C Paris, France %D June 1993 %A David Jensen %A Daniel Reed %T Ray Tracing on Distributed Memory Parallel Systems %R Report No. UIUCDCS-R-89-1551 %I Dept. of Computer Science, Univ. of Illinois at Urbana-Champaign %D Oct. 1989 %K parallelism %A Henrik Wann Jensen %T Global Illumination - using Bidirectional Monte Carlo Ray Tracing %R Master's Thesis %I Dept. of Graphical Communication, Technical University of Denmark %D 1993 %Z in Danish %A Henrik Wann Jensen %T Optimizing Path Tracing using Noise Reduction Filters %J Proceedings of WSCG95 %C Plzen %D Feb. 1995 %P 134-142 %A Henrik Wann Jensen %T Importance Driven Path Tracing using the Photon Map %B Rendering Techniques '95 %E P.M. Hanrahan %E W. Purgathofer %I Springer-Verlag %C New York %D 1995 %P 326-335 %O also in Proceedings of the Sixth Eurographics Rendering Workshop, 1995 (Rendering Techniques '95, Springer Verlag) %P 326-335 %K monte carlo %A Henrik Wann Jensen %A Niels Jorgen Christensen %T Photon Maps in Bidirectional Monte Carlo Ray Tracing of Complex Objects %J Computers & Graphics %V 19 %N 2 %D 1995 %P 215-224 %K monte carlo %A Henrik Wann Jensen %A Niels Jorgen Christensen %T Efficiently Rendering Shadows using the Photon Map %J Proceedings of Compugraphics '95 %D Dec. 1995 %P 285-291 %A Henrik Wann Jensen %T Rendering Caustics on Non-Lambertian Surfaces %J Proceedings of Graphics Interface '92 %I Canadian Information Processing Society %C Toronto, Ontario %D 1996 %P 116-121 %A Henrik Wann Jensen %T Global Illumination using Photon Maps %B 7th Eurographics Workshop on Rendering %D 1996 %P 22-31 %A Henrik Wann Jensen %T Rendering Caustics on Non-Lambertian Surfaces %J Proceedings of Graphics Interface '96 %I Canadian Information Processing Society %C Toronto, Ontario %D 1996 %P 116-121 %K caustics %A Henrik Wann Jensen %A Per H. Christensen %T Efficient Simulation of Light Transport in Scenes with Participating Media using Photon Maps %J Computer Graphics Proceedings, Annual Conference Series, 1998 (SIGGRAPH 98) %D July 1998 %P 311-320 %A David Jevans %A Brian Wyvill %T Ray Tracing Implicit Surfaces %R Technical Report 88/292/04 %I Univ. of Calgary %D 1988 %Z voxel and octree hybrid efficiency structure %K object intersection %A David A.J. Jevans %T Optimistic Multi-Processor Ray Tracing %E Ray A. Earnshaw %E Brian Wyvill %B New Advances in Computer Graphics (Proceedings of CG International '89) %I Springer-Verlag %C New York %D 1989 %P 507-22 %K parallelism %A David Jevans %A Brian Wyvill %T Adaptive Voxel Subdivision for Ray Tracing %J Proceedings of Graphics Interface '89 %I Canadian Information Processing Society %C Toronto, Ontario %D June 1989 %P 164-72 %Z nested grid subdivision structures %K grid subdivision, hierarchical subdivision %A David Jevans %T Adaptive Voxel Subdivision for Ray Tracing %R Master's Thesis %I Dept. of Computer Science, Univ. of Calgary %D 1990 %Z long version of paper %K grid subdivision, hierarchical subdivision %A David Jevans %T Object Space Temporal Coherence for Ray Tracing %J Proceedings of Graphics Interface '92 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1992 %P 176-183 %K temporal coherence, efficiency, space subdivision %A N. Jobert %A G. Jobert %T Ray Tracing for Surface Waves %B Seismic Tomography %E Guust Nolet %I D. Reidel Publishing Company %C Boston, Mass %D 1987 %P 275-300 %K seismic tomography %A Kenneth I. Joy %A Murthy N. Bhetanabhotla %T Ray Tracing Parametric Surface Patches Utilizing Numerical Techniques and Ray Coherence %J Computer Graphics (SIGGRAPH '86 Proceedings) %V 20 %N 4 %D Aug. 1986 %P 279-85 %K parametric patch, object intersection %O also in Tutorial: Computer Graphics: Image Synthesis, Computer Society Press, Washington, 1988, pp. 189-195 %E Kenneth I. Joy %E Charles W. Grant %E Nelson L. Max %E Lansing Hatfield %B Tutorial: Computer Graphics: Image Synthesis %I Computer Society Press %C Washington, DC %D 1988 %Z reprints of many seminal ray tracing articles, summaries of many articles %A D.B. Julian %A D. Gubbins %T Three-Dimensional Seismic Ray Tracing %J Journal of Geophysics %V 43 %D 1977 %P 95-113 %K seismic tomography %A James T. Kajiya %T Ray Tracing Parametric Patches %J Computer Graphics (SIGGRAPH '82 Proceedings) %V 16 %N 3 %D July 1982 %P 245-54 %Z ray tracing bivariate polynomial patches %K parametric patch, object intersection %A James T. Kajiya %T New Techniques for Ray Tracing Procedurally Defined Objects %J ACM Trans. on Graphics %V 2 %N 3 %D July 1983 %P 161-81 %K fractal, prism, surfaces of revolution, object intersection %O also appeared in SIGGRAPH '83 Proceedings, and in Tutorial: Computer Graphics: Image Synthesis, Computer Society Press, Washington, 1988, pp. 168-188 %A James T. Kajiya %T SIGGRAPH '83 Tutorial on Ray Tracing %B SIGGRAPH '83 State of the Art in Image Synthesis course notes %D July 1983 %Z good survey of ray tracing %A James T. Kajiya %A Brian P. Von Herzen %T Ray Tracing Volume Densities %J Computer Graphics (SIGGRAPH '84 Proceedings) %V 18 %N 3 %D July 1984 %P 165-74 %K atmospherics %A James T. Kajiya %T The Rendering Equation %J Computer Graphics (SIGGRAPH '86 Proceedings) %V 20 %N 4 %D Aug. 1986 %P 143-50 %K shading, monte carlo, radiosity, caustics %A James T. Kajiya %A Timothy L. Kay %T Rendering Fur with Three Dimensional Textures %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 271-80 %K texel rendering, shading %Z teddy bear %A James T. Kajiya %T Radiometry and Photometry for Computer Graphics %B SIGGRAPH '90 Advanced Topics in Ray Tracing course notes %D Aug. 1990 %A Devendra Kalra %A Alan H. Barr %T Guaranteed Ray Intersections with Implicit Surfaces %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 297-306 %Z automatic interval finding %K root finding, implicit surface, object intersection %A Michael R. Kaplan %T Space-Tracing, A Constant Time Ray-Tracer %B SIGGRAPH '85 State of the Art in Image Synthesis course notes %D July 1985 %Z similar to Glassner's space subdivision article %K octree %A Michael R. Kaplan %T The Use of Spatial Coherence in Ray Tracing %E David E. Rogers %E Ray A. Earnshaw %B Techniques for Computer Graphics %I Springer-Verlag %C New York %D 1987 %P 173-93 %Z improved version of course notes article %K octree %A Douglas S. Kay %A Donald P. Greenberg %T Transparency for Computer Synthesized Images %J Computer Graphics (SIGGRAPH '79 Proceedings) %V 13 %N 2 %D Aug. 1979 %P 158-64 %Z 2.5-D ray tracing: refraction by warping background image %A Douglas S. Kay %T Transparency, Refraction, and Ray Tracing for Computer Synthesized Images %R Master's Thesis %I Program of Computer Graphics, Cornell University %D Jan. 1979 %A Timothy L. Kay %A James T. Kajiya %T Ray Tracing Complex Scenes %J Computer Graphics (SIGGRAPH '86 Proceedings) %V 20 %N 4 %D Aug. 1986 %P 269-78 %Z fastest box intersector yet %K hierarchical bounding volumes, object intersection %A M.J. Keates %A R.J. Hubbold %T Interactive Ray Tracing on a Virtual Shared-Memory Parallel Computer %J Computer Graphics Forum %V 14 %N 4 %D Oct. 1995 %P ? %A Gershon Kedem %A John L. Ellis %T The Raycasting Machine %J Proceedings of the International Conference on Computer Design, IEEE %D 1984 %P 533-38 %A Gershon Kedem %A John L. Ellis %T The Ray-Casting Machine %E P.M. Dew %E T.R. Heywood %E R.A. Earnshaw %B Parallel Processing for Computer Vision and Display %I Addison Wesley %C Reading, Mass. %D 1989 %P 378-401 %K hardware, parallelism %O also appeared Proc. IEEE Intl. Conf. on Computer Design: VLSI in Computers (ICCD '84), p. 533-538, and in Tutorial: Computer Graphics Hardware: Image Generation and Display, Computer Society Press, Washington, 1988, pp. ? %A A.C. Kilgour %T Techniques for Modelling and Displaying 3D Scenes %B Advances in Computer Graphics II %E F. R. A. Hopgood %E R. J. Hubbold %E D. A. Duce %I Springer-Verlag %D 1986 %P 55-113 %A H.-J. Kim %A C.-M. Kyung. %T A new parallel ray-tracing system based on object decomposition %J The Visual Computer %V 12 %N 5 %D 1996? %P ? %A Stewart Kingdon %T Speeding Up Ray-Scene Intersections %R Master's of Mathematics Thesis %I Univ. of Waterloo, Waterloo, Ontario, Canada %D Fall 1986 %Z comparison of three existing structuring schemes %K efficiency %A David B. Kirk %T The Simulation of Natural Features Using Cone Tracing %E Tosiyasu Kunii %B Advanced Computer Graphics (Proc. of CG Tokyo '86) %I Springer-Verlag %C Tokyo %D 1986 %P 129-44 %O reprinted in The Visual Computer, Vol. 3, No. 2, 1987, pp. 63-71 %K antialiasing %A David Kirk %A James Arvo %T The Ray Tracing Kernel %J Proc. of Ausgraph '88 %C Melbourne, Australia %D July 1988 %P 75-82 %O also in SIGGRAPH '90 Advanced Topics in Ray Tracing course notes %A David Kirk %A James Arvo %T Improved Ray Tagging for Voxel-Based Ray Tracing %E James Arvo %B Graphics Gems II %I Academic Press %C San Diego %D 1991 %P 264-266 %K efficiency %A David B. Kirk %A James Arvo %T Unbiased Sampling Techniques for Image Synthesis %J Computer Graphics (SIGGRAPH '91 Proceedings) %V 25 %N 4 %D July 1991 %P 153-6 %K antialiasing %A Shoichi Kitaoka %T KIT: An Experimental Solid Modelling System %R MS Thesis %I Univ. of Utah %D April 1985 %Z Roth-style ray tracer with the addition of several new surfaces including patches, sweeps, etc. Made corkscrew on SIGGRAPH '85 back cover %K CSG, object intersection %A Shoichi Kitaoka %T Experimental CSG Environment for Modelling Solid %J The Visual Computer %V 2 %N 1 %D Jan. 1986 %P 9-14 %Z Roth-style ray tracer with patches, sweeps %K CSG, object intersection %A Krzysztof S. Klimaszewski %T Faster Ray Tracing Using Adaptive Grids and Area Sampling %R PhD Thesis %I Dept. of Civil and Environmental Engineering, Brigham Young University %C Provo, Utah %D 1994 %K efficiency, grid subdivision, area sampling %A Krzysztof S. Klimaszewski %A Thomas W. Sederberg %T Faster Ray Tracing Using Adaptive Grids %J IEEE Computer Graphics and Applications %V 17 %N 1 %D Jan/Feb 1997 %P 42-51 %Z bounding volume hierarchy with grids at each level & more %K efficiency, grid subdivision %A Gunter Knittel %A Wolfgang Strasser %T A Compact Volume Rendering Accelerator %J 1994 Symposium on Volume Visualization Proceedings %D Oct. 1994 %P 67-82 %K volume rendering, VLSI %A Hiroaki Kobayashi %A Tadao Nakamura %A Yoshiharu Shigei %T Parallel Processing of an Object Space for Image Synthesis Using Ray Tracing %J The Visual Computer %V 3 %N 1 %D Feb. 1987 %P 13-22 %K parallelism %A Hiroaki Kobayashi %A Satoshi Nishimura %A Hideyuki Kubota %A Tadao Nakamura %A Yoshiharu Shigei %T Load Balancing Strategies for a Parallel Ray-Tracing System Based on Constant Subdivision %J The Visual Computer %V 4 %N 4 %D Oct. 1988 %P 197-209 %K parallelism, grid subdivision %A Hiroaki Kobayashi %A Tadao Nakamura %A Yoshiharu Shigei %T A Strategy for Mapping Parallel Ray-Tracing into a Hypercube Multiprocessor System %E N. Magnenat-Thalmann %E D. Thalmann %B New Trends in Computer Graphics (Proceedings of CG International '88) %I Springer-Verlag %C New York %D 1988 %P 160-9 %K parallelism %A Hiroaki Kobayashi %A Hideyuki Kubota %A Susumi Horiguchi %A Tadao Nakamura %T Effective Parallel Processing for Synthesizing Continuous Images %E Ray A. Earnshaw %E Brian Wyvill %B New Advances in Computer Graphics (Proceedings of CG International '89) %I Springer-Verlag %C New York %D 1989 %P 343-52 %K parallelism %A Hiroaki Kobayashi %A Satoshi Nishimura %T Parallel Architecture for Fast Image Synthesis Under Dynamic Environments %B Proceedings of Computer Graphics International '89 %I Springer-Verlag %D 1989? %P ? %K parallelism %A Leif P. Kobbelt %A Katja Daubert %A Hans-Peter Seidel %T Ray Tracing of Subdivision Surfaces %B Rendering Techniques '98 (Proceedings of the Eurographics Workshop) %I Springer-Verlag %C New York %D June-July 1998 %P 69-80 %A Arjan J.F. Kok %A Frederik W. Jansen %T Sampling Pattern Coherence for Sampling Area Light Sources %J Third Eurographics Workshop on Rendering %C Bristol, UK %D May 1992 %P 283 %K stochastic %Z abstract %A Arjan J. F. Kok %A Frederik W. Jansen %T Adaptive Sampling of Area Light Sources in Ray Tracing Including Diffuse Interreflection %J Computer Graphics Forum (Eurographics '92) %V 11 %N 3 %C Cambridge, UK %D Sept. 1992 %P 289-298 %A Arjan J.F. Kok %T Ray Tracing and Radiosity Algorithms for Photorealistic Image Synthesis %R PhD Thesis %I Delft U. of Tech, Netherlands %D 1994 %K radiosity, shadow %O also available from Coronet Books, Philadelphia %A Craig Kolb %A Don Mitchell %A Pat Hanrahan %T A Realistic Camera Model for Computer Graphics %J Computer Graphics Proceedings, Annual Conference Series, 1995 (SIGGRAPH 95) %D August 1995 %P 317-324 %K lens simulation, sampling %A Elaine V. Korngold %T Optimizing Ray Tracing Performance with Object and Spatial Coherence %R M.S. Thesis, TR-87047 %I Rensselaer Polytechnic Institute, Troy, NY %D Aug. 1987 %Z hierarchical bounding volumes, grid subdivision %A M. Krajecki %A Z. Habbas %A F. Herrmann %A Y. Gardan %T A Performance Tool Prediction for Parallel Ray Tracing %J Proceedings of WSCG'98, the 6th International Conference in Central Europe on Computer Graphics and Visualization '98 %D February 1998 %P 200-207 %K parallel algorithm, MIMD application %A Roman Kuchkuda %T An Introduction to Ray Tracing %E R.A. Earnshaw %B Theoretical Foundations of Computer Graphics and CAD %I Springer-Verlag %C New York %D 1988 %P 1039-60 %Z good introduction %K superquadrics %A Tosiyasu Kunii %A Satoshi Nishimura %A T. Noma %T The Design of a Parallel Processing System for Computer Graphics %E P.M. Dew %E T.R. Heywood %E R.A. Earnshaw %B Parallel Processing for Computer Vision and Display %I Addison Wesley %C Reading, Mass. %D 1989 %P 353-77 %K parallelism %A Tosiyasu L. Kunii %A Geoff Wyvill %T CSG and Ray Tracing Using Functional Primitives %E N. Magnenat-Thalmann %E D. Thalmann %B Computer-Generated Images: The State of the Art, Proceedings of Graphics Interface '85 %D 1985 %P 137-52 %K CSG %A Yair Kurzion %A Roni Yagel %T Space Deformation using Ray Deflectors %B Rendering Techniques '95 (Proceedings of the Sixth Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1995 %P 21-30 %A Y.P. Kuzmin %T Ray Traversal of Spatial Structures %J Computer Graphics Forum %V 13 %N 4 %D Oct. 1994 %P 223-7 %K efficiency, grid subdivision, octree %A Kwan-Liu Ma %A J.S. Painter %A C. Hansen %A M. Krogh %T A Data Distributed Parallel Algorithm for Ray-Traced Volume Rendering %J Proceedings of Parallel Rendering Symposium %C San Jose %D Oct. 1993 %P 15-22 %A Kwan-Liu Ma %T Parallel Volume Ray-Casting for Unstructured-Grid Data on Distributed-Memory Architectures %J 1995 Parallel Rendering Symposium (PRS 95) %D Oct. 1995 %P 23-30, 102-3 %K parallelism %A Eric P. Lafortune %A Yves D. Willems %T The Ambient Term as a Variance Reducing Technique for Monte Carlo Ray Tracing %B Photorealistic Rendering Techniques (Proceedings of the Fifth Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1994 %P 168-176 %K monte carlo %A Eric P. Lafortune %A Yves D. Willems %T A 5D Tree to Reduce the Variance of Monte Carlo Ray Tracing %B Rendering Techniques '95 (Proceedings of the Sixth Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1995 %P 11-20 %K 5D, monte carlo %A W. Lamotte %A K. Elens %A E. Flerackers %T Surface Tree Caching for Rendering Patches in a Parallel Ray Tracing System %E N.M. Patrikalakis %B Scientific Visualization of Physical Phenomena (Proceedings of CG International '91) %I Springer-Verlag %C Cambridge, Massachusetts %D 1991 %K parallelism %A W. Lamotte %A K. Elens %A F. van Reeth %A E. Flerackers %T A Parallel Ray Tracing Algorithm Using Hierarchical Bounding Volumes %J Proceedings of CG International '91, Royal Melbourne Institute of Technology %C Melbourne, Australia %D June, 1994 %A Bernd Lamparter %A Heinrich Muller %A Jorg Winckler %T The Ray-z-Buffer--An Approach for Ray Tracing Arbitrarily Large Scenes %I Universitat Freiburg Institut fur Informatik %D April 1990 %K efficiency %A Brigitta Lange %T The Simulation of Radiant Light Transfer with Stochastic Ray-Tracing %B Photorealistic Rendering in Computer Graphics (Proceedings of the Second Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1994 %P 30-44 %Z an implementation of Kajiya's "Rendering Equation" paper %K monte carlo, radiosity, stochastic sampling, caustics %A Gregory Ward Larson %A Robert Shakespeare %B Rendering With Radiance: The Art and Science of Lighting Visualization %I Morgan Kaufmann %C San Francisco, California %D 1998 %A Gregory Ward Larson %A Charles Ehrlich %A John Mardaljevic %A Robert Shakespeare %B SIGGRAPH 98 "Rendering With Radiance: A Practical Tool for Global Illumination" course #33 notes %D July 1998 %A Asish Law %A Roni Yagel %T Multi-Frame Thrashless Ray Casting with Advancing Ray-Front %J Proceedings of Graphics Interface '96 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1996 %P 70-77 %K parallelism, volume rendering %A Mark E. Lee %A Richard A. Redner %A Samuel P. Uselton %T Statistically Optimized Sampling for Distributed Ray Tracing %J Computer Graphics (SIGGRAPH '85 Proceedings) %V 19 %N 3 %D July 1985 %P 61-7 %K stochastic sampling %A Mark E. Lee %T Development of a Ray Tracing Model for Realistic Image Synthesis %R Master's Thesis %I Dept. of Mathematical and Computer Sciences, the University of Tulsa %D June 1986 %A Mark E. Lee %A Samuel P. Uselton %T A Body Color Model: Absorption of Light through Translucent Media %E James Arvo %B Graphics Gems II %I Academic Press %C San Diego %D 1991 %P 277-282 %A Mark E. Lee %A Samuel P. Uselton %T More Shadow Attenuation for Ray Tracing Transparent or Translucent Objects %E James Arvo %B Graphics Gems II %I Academic Press %C San Diego %D 1991 %P 283-289 %A Wilfrid Lefer %T An Efficient Parallel Ray Tracing Scheme for Distributed Memory Parallel Computers %J Proceedings of 1993 IEEE Parallel Rendering Symposium %D Oct. 1993 %P 77-80 %K parallelism %A Andreas Leipelt %T Ray Tracing a Swept Sphere %E Alan Paeth %B Graphics Gems V %I Academic Press %C San Diego %D 1995 %P 258-267 %A Wolfgang Leister %A Thomas Maus %A Heinrich Muller %A Burkhard Neidecker %A Achim Stosser %T "Occursus Cum Novo" - Computer Animation by Ray Tracing in a Network %E N. Magnenat-Thalmann %E D. Thalmann %B New Trends in Computer Graphics (Proceedings of CG International '88) %I Springer-Verlag %C New York %D 1988 %P 83-92 %K animation %A Pascal Leray %T Towards a Z-Buffer and Ray-Tracing Multimode System Based on Parallel Architecture and VLSI Chips %E W. Strasser %B Advances in Computer Graphics Hardware I %I Springer-Verlag %C New York %D 1987 %P 141-5 %K parallelism, hardware %A Geoff Levner %A Paolo Tassinari %A Daniele Marini %T A Simple, General Method for Ray Tracing Bicubic Surfaces %E Tosiyasu Kunii %B Computer Graphics 1987 (Proceedings of CG International '87) %I Springer-Verlag %C Tokyo %D 1987 %P 285-302 %K object intersection, spline %O also in Theoretical Foundations of Computer Graphics and CAD, NATO ASI Series, Vol. F40, Springer-Verlag, 1988, p. 805-820 %A Marc Levoy %T Display of Surfaces from Volume Data %J IEEE Computer Graphics and Applications %V 8 %N 3 %D May 1988 %P 29-37 %K volume rendering %A Marc Levoy %T Efficient Ray Tracing of Volume Data %R Technical Report 88-029 %I Computer Science Dept., Univ. of North Carolina at Chapel Hill %D 1988 %K volume rendering %Z in review, ACM TOG %A Marc Levoy %T Rendering Mixtures of Geometric and Volumetric Data %R Technical Report 88-052 %I Computer Science Dept., Univ. of North Carolina at Chapel Hill %D Dec. 1988 %K volume rendering %A Marc Levoy %T Design for a Real-Time High-Quality Volume Rendering Workstation %J Chapel Hill Workshop on Volume Visualization %I Dept. of Computer Science, Univ. of North Carolina %D 1989 %P 85-92 %K volume rendering, hardware %A Marc Levoy %T A Hybrid Ray Tracer for Rendering Polygon and Volume Data %J IEEE Computer Graphics and Applications %V 10 %N 2 %D March 1990 %P 33-40 %K volume rendering %A Marc Levoy %A Ross Whitaker %T Gaze-Directed Volume Rendering %J Computer Graphics (Proc. 1990 Symposium on Interactive 3D Graphics) %V 24 %N 2 %D March 1990 %P 217-223 %Z sample more where eye is looking %K sampling, volume rendering %A Marc Levoy %T Volume Rendering by Adaptive Refinement %J The Visual Computer %V 6 %N 1 %D Feb. 1990 %P 2-7 %K volume rendering %A Marc Levoy %T Efficient Ray Tracing of Volume Data %J ACM Transactions on Graphics %V 9 %N 3 %D July 1990 %P 245-61 %K volume rendering %A Robert E. Lewis %T Three-Dimensional Texturing Using Lattices %J Eurographics '90 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1990 %P 439-48 %K texture mapping %A Jimmy Jih-Ming Lin %T Fast Ray Tracing on BSP-Trees %R MS Thesis %I Department of Computer Science, Univ. of Central Florida %C Orlando %D 1987 %K BSP tree %A Tony T.Y. Lin %A Mel Slater %T Stochastic Ray Tracing Using SIMD Processor Arrays %J The Visual Computer %V 7 %N 4 %D July 1991 %P 187-99 %K parallelism, stochastic sampling %A Craig Lindley %T Practical Ray Tracing in C %I Wiley %C New York %D 1992 %Z includes DKBTrace code disks %A Daniel Lischinski %A Jakob Gonczarowski %T Improved Techniques for Ray Tracing Parametric Surfaces %J The Visual Computer %V 6 %N 3 %D June 1990 %P 134-52 %Z good overview of past work, and new technique %K object intersection, spline %A Liu Jia-Qi %A Li Kun %T Graphic Approaches in Mathematical Simulation (of Weapon Systems) %J Proceedings of Beijing International Conference on System Simulation and Scientific Computing %V 1 %P 189-93 %E Wen Chuan Yuan %E Wang Xing Ren %E Jia Rong Zhen %E Lu Jing Bao %E Wu Lian Wei %I Pergamon %C Oxford, UK %D Oct. 1989 %A Helwig Loffelmann %A Eduard Groller %T Ray Tracing with Extended Cameras %R Tech Report TR-186-2-95-06 %I Institute of Computer Graphics, Technical University of Vienna %D March, 1995 %A James Logan %A Sudhanshu K. Semwal %A J. Michael Moshell %T The Modified Slicing Extent Technique of Subdivision for Ray Tracing %I ? %K efficiency %A Nathan Loofbourrow %T Optimizing ray tracing with visual coherence %I Carnegie-Mellon University, Department of Computer Science %R CMU-CS-93-209 %D 1993 %K adaptive sampling, nonuniform sampling, antialiasing, filtering, progressive refinement %A A. Lukaszewski %A A. Formella %T Fast Penumbra Calculation in Ray Tracing %J Proceedings of WSCG'98, the 6th International Conference in Central Europe on Computer Graphics and Visualization '98 %D February 1998 %P 238-245 %K shadow computation, stochastic ray tracing, bounding volumes %A J. David MacDonald %T Space Subdivision Algorithms for Ray Tracing %R Master's of Mathematics Thesis %I Univ. of Waterloo, Waterloo, Ontario, Canada %D Spring 1988 %K efficiency, octree %A J. David MacDonald %A Kellogg S. Booth %T Heuristics for Ray Tracing Using Space Subdivision %J Proceedings of Graphics Interface '89 %I Canadian Information Processing Society %C Toronto, Ontario %D June 1989 %P 152-63 %Z criteria for building octree (actually BSP) efficiency structures %K octree, BSP tree %A J. David MacDonald %A Kellogg S. Booth %T Heuristics for Ray Tracing Using Space Subdivision %J The Visual Computer %V 6 %N 3 %D June 1990 %P 153-66 %K octree %A Nadia Magnenat-Thalmann %A Daniel Thalmann %T Computer Animation: Theory and Practice %I Springer-Verlag %C New York %D 1985 %Z basics of ray tracing %A Nadia Magnenat-Thalmann %A Daniel Thalmann %T Image Synthesis %I Springer-Verlag %C New York %D 1987 %Z includes summaries of ideas from many articles %A J-L. Maillot %A L. Carraro %A B. Peroche %T Progressive Ray Tracing %J Third Eurographics Workshop on Rendering %C Bristol, UK %D May 1992 %P 9-20 %A Thomas J.V. Malley %T A Shading Method for Computer Generated images %R Master's Thesis %I Univ. of Utah %D June 1988 %Z ray casting for form factors %K radiosity %A D. Marini %A A. Canesi %A C. Gatti %A M. Rossi %T Parallelising Accelerated Ray Tracing for High Quality Image Synthesis %J Transputer Applications and Systems'94 (Proceedings of the 1994 World Transputer Congress) %I IOS Press %C Amsterdam, Netherlands %P 40-53 %D Sept. 1994 %K parallelism %A Joseph Marks %A Robert Walsh %A Jon Christensen %A Mark Friedell %T Image and Intervisibility Coherence in Rendering %J Proceedings of Graphics Interface '90 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1990 %P 17-30 %Z radiosity %A Andrew Marriot %T The Adventures of PCPlod %J Proc. of Ausgraph '90 %C Melbourne, Australia %D Sept. 1990 %P 63-9 %A Donald M. Marsh %T UgRay: An Efficient Ray-Tracing Renderer for UniGrafix %R Report No. UCB/CSD 87/360 %I Computer Science Division (EECS), UC Berkeley %D May 1987 %K grid subdivision %A Stephen C. Marsh %T Fine Grain Parallel Architectures and the Creation of High-Quality Images %E R.A. Earnshaw %B Theoretical Foundations of Computer Graphics and CAD %I Springer-Verlag %C New York %D 1988 %P 727-54 %K parallelism %A R. R. Martin %T Recent Advances in Graphical Techniques %B 1985 European Conference on Solid Modeling %O London, 9-10 Sept 1985 %I Oyez Sci. and Tech. Services %C London %D 1985 %K texture mapping %A Gabor Marton %A Tamas Horvath %A Peter Risztics %A Laszlo Szirmay-Kalos %T Quick Ray tracing exploiting ray coherence theorems %J 7th Symp. on Microcomputer Appl. %C Budapest %D 1992 %A Gabor Marton %A Laszlo Szirmay-Kalos %T On Average-case Complexity of Ray-tracing Algorithms %J Winter School of Computer Graphics Conf. %D 1995 %A Gabor Marton %T Acceleration of Ray Tracing via Voronoi-diagrams %E Alan Paeth %B Graphics Gems V %I Academic Press %C San Diego %D 1995 %P 268-284 %A David Mason %A Alexander Enzmann %T Making Movies on Your PC %I The Waite Group Press %D 1993 %K animation, morphing %Z has disk of software, including Polyray %A J. Matousek %T On Vertical Ray Shooting in Arrangements %J Comput. Geom. Theory Appl. %V 2 %N 5 %D March 1993 %P 279-285 %K computational geometry, zone theorem, cutting, hyperplane arrangement %O update = 93.09 Held+Matousek+Milone+Mitchell %A H. Maurel %A Y. Duthen %A R. Caubet %T A 4D ray tracing %J Computer Graphics Forum (Eurographics '93) %V 13 %N 3 %C Barcelona, Spain %D Sept. 1993 %P 285-294 %K temporal coherence %A Nelson L. Max %T Vectorized Procedural Models for Natural Terrain: Waves and Islands in the Sunset %J Computer Graphics (SIGGRAPH '81 Proceedings) %V 15 %N 3 %D Aug. 1981 %P 317-24 %Z ray tracing on a CRAY with many tricks %K orientation code, colormap animation, hardware, wave %A Nelson L. Max %T An Anti-Aliased Wave Reflection Algorithm %B SIGGRAPH '82 Advanced Image Synthesis course notes %D July 1982 %Z improved ray tracing of waves %A Nelson Max %A Pat Hanrahan %A Roger Crawfis %T Area and Volume Coherence for Efficient Visualization of 3D Scalar Functions %J Computer Graphics (San Diego Workshop on Volume Visualization) %V 24 %N 5 %D Nov. 1990 %P 27-33 %K volume rendering %A Gregory M. Maxwell %T Mathematical Modelling of a Gas Fired Swimming Pool Water Heater %R PhD Thesis %I Mechanical Eng., Purdue University %D 1983 %Z ray casting to compute radiosity shape factors for finned tubes %K radiosity %A Gregory M. Maxwell %A Michael J. Bailey %A Victor W. Goldschmidt %T Calculations of the Radiation Configuration Factor Using Ray Casting %J Computer-Aided Design %V 18 %N 7 %D Sept. 1986 %P 371-9 %K radiosity %A Hans-Peter Meinzer %A Kirsten Meetz %A Dinu Scheppelmann %A Uwe Engelmann %A Hans Jurgen Baur %T The Heidelberg Ray Tracing Model %J IEEE Computer Graphics and Applications %V 11 %N 6 %D Nov. 1991 %P 34-43 %K volume rendering %A Karl D. Melcher %A G. Scott Owen %T Object-Oriented Ray Tracing: A Comparison of C++ Versus C Implementations %E Steve Cunningham %E Nancy Knolle Craighill %E Martin W. Fong %E Judith R. Brown %B Computer Graphics Using Object-Oriented Programming %I John Wiley and Sons %C New York %D 1992 %P 265-277 %A Jai Menon %A H.B. Voelcker %T Mathematical Foundations: Set Theoretic Properties of Ray Representations and Minkowski Operations on Solids %I Sibley School of Mech. Eng., Cornell Univ. %R TR CPA91-9 %D Jan. 1992 %A Jai Menon %A Richard J. Marisa %A Jovan Zagajac %T More Powerful Solid Modeling through Ray Representation %J IEEE Computer Graphics and Applications %V 14 %N 3 %D May 1994 %P 22-35 %Z also Tech. Report CPA92-4, Sibley School of Mech. Eng., Cornell, Feb. 1992 %A Urs Meyer %T Hemi-Cube Ray Tracing: A Method for Generating Soft Shadows %J Eurographics '90 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1990 %P 365-76 %A Gene S. Miller %A C. Robert Hoffman %T Illumination and Reflection Maps: Simulated Objects in Simulated and Real Environments %B SIGGRAPH '84 Advanced Computer Graphics Animation course notes %D July 1984 %K reflection map %A James R. Miller %T Analysis of Quadric-Surface-Based Solid Models %J IEEE Computer Graphics and Applications %V 8 %N 1 %D Jan. 1988 %P 28-42 %K CSG, boundary evaluation %A Don P. Mitchell %T Generating Antialiased Images at Low Sampling Densities %J Computer Graphics (SIGGRAPH '87 Proceedings) %V 21 %N 4 %D July 1987 %P 65-72 %K antialiasing %A Don P. Mitchell %T Robust Ray Intersection with Interval Arithmetic %J Proceedings of Graphics Interface '90 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1990 %P 68-74 %Z root isolation, object intersection, interval arithmetic %A Don P. Mitchell %T The Antialiasing Problem in Ray Tracing %B SIGGRAPH '90 Advanced Topics in Ray Tracing course notes %D Aug. 1990 %K antialiasing %A Don P. Mitchell %T Spectrally Optimal Sampling for Distribution Ray Tracing %J Computer Graphics (SIGGRAPH '91 Proceedings) %V 25 %N 4 %D July 1991 %P 157-64 %K antialiasing %A Don P. Mitchell %T Three Applications of Interval Analysis in Computer Graphics %B SIGGRAPH '91 Frontiers in Rendering course notes %D July 1991 %K object intersection, parametric surface, implicit surface, interval arithmetic %A Don P. Mitchell %T Ray Tracing and Irregularities of Distribution %J Third Eurographics Workshop on Rendering %C Bristol, UK %D May 1992 %P 61-69 %K monte carlo %A Don Mitchell %A Pat Hanrahan %T Illumination From Curved Reflectors %J Computer Graphics (SIGGRAPH '92 Proceedings) %V 26 %N 4 %D July 1992 %P 283-291 %K caustics, interval arithmetic %A J. Mitchell %A D. Mount %A S. Suri %T Query-Sensitive Ray Shooting %J ACM Symposium on Computational Geometry %V 10 %C Stony Brook, NY, USA %D 1994 %P 359-68 %A Kenjiro Takai Miura %T Ray Tracing Gregory-type Patches %J Proceedings of CG International '91, Royal Melbourne Institute of Technology %C Melbourne, Australia %D June, 1994 %A Tomas Moeller %T Faster Ray Tracing Using Scanline Rejection %E Alan Paeth %B Graphics Gems V %I Academic Press %C San Diego %D 1995 %P 242-257 %A Tomas Moeller %A Ben Trumbore %T Fast, Minimum Storage Ray-Triangle Intersection %J journal of graphics tools %V 2 %N 1 %D 1997 %P 21-28 %A Torben Mogensen %T The application of Partial Evaluation to Ray-Tracing %R Master Thesis %I University of Copenhagen, Dept. of Computer Science, DIKU %D 1986 %T B. Moisan %T Paul Pitot %T Y. Duthen %T R. Caubet %A A New Parallel Computation Model for Ray-Tracing: The Active Messages %J Third Eurographics Workshop on Rendering %C Bristol, UK %D May 1992 %P 284 %K parallelism %Z abstract %A C. Montani %A R. Scopigno %T Ray Tracing CSG Trees Using the Sticks Representation Scheme %J Computers and Graphics %V 14 %N 3/4 %D 1990 %P 481-90 %K CSG %A C. Montani %A R. Scopigno %T Rendering Volumetric Data using the STICKS Representation Scheme %J Computer Graphics (San Diego Workshop on Volume Visualization) %V 24 %N 5 %D Nov. 1990 %P 87-93, 112 %K volume rendering %A B. Tezenas du Montcel %A A. Nicolas %T An Illumination Model for Ray-Tracing %B Eurographics '85 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1985 %P 63-75 %A Hans P. Moravec %T 3D Graphics and the Wave Theory %J Computer Graphics (SIGGRAPH '81 Proceedings) %V 15 %N 3 %D Aug. 1981 %P 289-96 %Z illumination by wave fronts, rather than light rays %K wave theory %A D.T. Morris %A Peter M. Dew %T Dynamic Dataflow Algorithms for Ray Tracing CSG Objects %E P.M. Dew %E T.R. Heywood %E R.A. Earnshaw %B Parallel Processing for Computer Vision and Display %I Addison Wesley %C Reading, Mass. %D 1989 %P 452-60 %K parallelism, CSG %A Emmett o'Sullivan %T Graph-Based Spatial Coherent Ray-Tracing %I University College Cork, Dept. of Computer Science %C Cork, Ireland %D 1994 %K coherence, efficiency %A T.J. Moser %T Shortest Path Calculation of Seismic Rays %J Geophysics %V 56 %N 1 %D Jan. 1991 %P 59-67 %K seismic tomography %A J.M. Moshell %A T.J. Cullip %T An Array Processor for Ray Tracing %I Department of Computer Science, Univ. of Central Florida, Orlando %D Nov. 1985 %K parallelism %A Gordon Mueller %A Dieter W. Fellner %T Hybrid Scene Structuring with Application to Ray Tracing %J Proceedings of International Conference on Visual Computing (ICVC'99) %C Goa, India %D Feb 1999 %P 19-26 %A Heinrich Muller %T Ray-Tracing Complex Scenes by Grids %R Technical Report 22 %I Universitat Karlsruhe, Fakultat fur Informatik %D Dec. 1985 %K grid subdivision %A Heinrich Muller %T Image Generation by Space Sweep %J Computer Graphics Forum %V 5 %N 3 %D Sept. 1986 %P 189-95 %Z trace a set of rays in parallel along a plane %K ray classification, efficiency %A Heinrich Muller %A Jorg Winckler %T Distributed Image Synthesis with Breadth-First Ray Tracing and the Ray Z-Buffer %B Data Structures and Efficient Algorithms. Final Report on the DFG Special Initiative (v. 594 of Lecture Notes in Computer Science) %E B. Monien %E T. Ottmann %I Springer-Verlag %D 1992 %P 124-147 %K efficiency %A T. Muntean %A Ph. Waille %T A Massively Parallel Approach for the Design of a Raytracing Oriented Architecture %E A.A.M. Kuijk %B Advances in Computer Graphics Hardware III %I Springer-Verlag %C New York %D 1991 %P 41-51 %K parallelism, hardware %A Kouichi Murakami %A Hitoshi Matsumoto %T Ray Tracing with Octree Data Structure %J Proc. 28th Information Processing Conference %D 1983 %P ? %K octree %A Koichi Murakami %A Katsuhiko Hirota %A Mitsuo Ishii %T Fast Ray Tracing %J Fujitsu Science and Technology Journal %V 24 %N 2 %D 1988 %P 150-9 %A Koichi Murakami %A Katsuhiko Hirota %T Incremental Ray Tracing %B Photorealism in Computer Graphics %E K. Bouatouch %E C. Bouville %I Springer-Verlag %D 1992 %P 17-32 %Z an extension of parameterized ray tracing %O originally in Proceedings Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics %A F. Kenton Musgrave %T A Realistic Model of Refraction for Computer Graphics %R Master's Thesis %I Univ. of California at Santa Cruz %D 1987 %K shading %A F. Kenton Musgrave %A Lewis E. Hitchner %A James L. Murphy %T A Realistic Model of Refraction for Computer Graphics %J Modelling and Simulation on Microcomputers 1988, conference proceedings %I Society for Computer Simulation %C San Diego %D Feb. 1988 %P 37-43 %K shading %A F. Kenton Musgrave %T Grid Tracing: Fast Ray Tracing For Height Fields %J Research Report YALEU/DCS/RR-639 %D July 1988 %O also in SIGGRAPH '91 Fractal Modeling in 3D Computer Graphics and Imaging course notes; available on the net %A F. Kenton Musgrave %T Prisms and Rainbows: a Dispersion Model for Computer Graphics %J Proceedings of Graphics Interface '89 %I Canadian Information Processing Society %C Toronto, Ontario %D June 1989 %P 227-34 %K shading %O available on the net %A F. Kenton Musgrave %A Craig E. Kolb %A Robert S. Mace %T The Synthesis and Rendering of Eroded Fractal Terrains %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 41-50 %K fractal, height fields %A F. Kenton Musgrave %T A Note on Ray Tracing Mirages %J IEEE Computer Graphics and Applications %V 10 %N 6 %D Nov. 1990 %P 10-2 %Z followup to Berger article %A F. Kenton Musgrave %T A Panoramic Virtual Screen for Ray Tracing %E David Kirk %B Graphics Gems III %I Academic Press %C San Diego %D 1992 %P 288-294 %Z includes code %A M.J. Muuss %T Workstations, Networking, Distributed Graphics and Parallel Processing %B Computer Graphics Techniques, Theory and Practice, %E D.F. Rogers %E R.A. Earnshaw %I Springer-Verlag %D 1990 %P 409-472 %O excerpts available on the net %A Eihachiro Nakamae %A Takao Ishizaki %A Tomoyuki Nishita %A Shinichi Takita %T Compositing 3D Images with Antialiasing and Various Shading Effects %J IEEE Computer Graphics and Applications %V 9 %N 2 %D March 1989 %P 21-9 %K ray trace when needed, else scan line %A T. Naruse %A M. Yoshida %A T. Takahashi %A S. Naito %T SIGHT - A Dedicated Computer Graphics Machine %J Computer Graphics Forum %V 6 %N 3 %D Dec. 1987 %P 327-34 %K hardware %A T. Naruse %A M. Shinya %A T. Saito %T Ray Tracing Using Dynamic Subtree-Algorithm and Speed Evaluation %J Systems and Computers in Japan %V 24 %N 4 %D 1993 %P 65-77 %K efficiency %A Bruce F. Naylor %A William C. Thibault %T Application of BSP Trees to Ray Tracing and CSG Evaluation %J Tech. Rep. GIT-ICS 86/03 %I School of Information and Computer Science, Georgia Institute of Technology %C Atlanta, Georgia %D Feb. 1986 %Z true BSP-trees (not just generalized octrees) used for efficiency %K BSP tree, CSG %A J-C. Nebel %T A New Parallel Algorithm rovided by a Numerical Model %J Second Eurographics Workshop on Parallel Graphics and Visualisation %C Rennes, France %D Sept. 1998 %K parallelism %A Keiji Nemoto %A Takao Omachi %T An Adaptive Subdivision by Sliding Boundary Surfaces for Fast Ray Tracing %J Proceedings of Graphics Interface '86 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1986 %P 43-8 %Z adaptive subdivision algorithm on a parallel architecture %K parallelism %A L. Neumann %A W. Purgathofer %A R.F. Tobler %A A. Neumann %A P. Elias %A M. Feda %A Xavier Pueyo %T The Stochastic Ray Method for Radiosity %B Rendering Techniques '95 (Proceedings of the Sixth Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1995 %P 206-218 %K monte carlo, radiosity, stochastic %A Ulrich Neumann %T Parallel Volume-Rendering Algorithm Performance on Mesh-Connected Multicomputers %J 1993 Parallel Rendering Symposium Proceedings %D Oct. 1993 %P 97-104 %K parallelism %A J. Nieh %A Marc Levoy %T Volume rendering on scalable shared-memory MIMD architectures %I Computer Systems Laboratory, Stanford University %R CSL-TR-92-537 %D 1992 %K parallelism, hardware, volume rendering %A Hitoshi Nishimura %A Hiroshi Ohno %A Toru Kawata %A Isao Shirakawa %A Koichi Omura %T Links-1: A Parallel Pipelined Multimicrocomputer System for Image Creation %B Conference Proceedings of the 10th Annual International Symposium on Computer Architecture, SIGARCH %D 1983 %P 387-94 %Z a parallel hardware architecture being used for ray traced animation; the paper does not discuss ray tracing or their software %K hardware, parallelism %O also in Tutorial: Computer Graphics Hardware: Image Generation and Display, Computer Society Press, Washington, 1988, p. 320-327 %A Tomoyuki Nishita %A Thomas W. Sederberg %A Masanori Kakimoto %T Ray Tracing Trimmed Rational Surface Patches %J Computer Graphics (SIGGRAPH '90 Proceedings) %V 24 %N 4 %D Aug. 1990 %P 337-45 %K object intersection %A Irena Notkin %A Craig Gotsman %T Parallel Progressive Ray-tracing %J Computer Graphics Forum %V 16 %N 1 %D March 1997 %A Guust Nolet %T Seismic Wave Propagation and Seismic Tomography %B Seismic Tomography %E Guust Nolet %I D. Reidel Publishing Company %C Boston, Mass %D 1987 %P 1-23 %K seismic tomography %A Kevin L. Novins %A Francois X. Sillion %A Donald P. Greenberg %T An Efficient Method for Volume Rendering using Perspective Projection %J Computer Graphics (San Diego Workshop on Volume Visualization) %V 24 %N 5 %D Nov. 1990 %P 95-102 %K volume rendering %A Kevin L. Novins %A Jim Arvo %A David Salesin %T Adaptive Error Bracketing for Controlled-Precision Volume Rendering %R TR92-1312 %I Cornell University, Dept. of Computer Science %C Ithaca, NY %D November 1992 %K volume rendering %A Eyal Ofek %A Ari Rappoport %T Interactive Reflections on Curved Objects %J Computer Graphics Proceedings, Annual Conference Series, 1998 (SIGGRAPH 98) %D July, 1998 %P 333-342 %A Masataka Ohta %A Mamoru Maekawa %T Ray Coherence Theorem and Constant Time Ray Tracing Algorithm %E Tosiyasu Kunii %B Computer Graphics 1987 (Proceedings of CG International '87) %I Springer-Verlag %C Tokyo %D 1987 %P 303-14 %K efficiency %A Masataka Ohta %A Manoru Maekawa %T Ray-Bound Tracing for Perfect and Efficient Anti-Aliasing %J The Visual Computer %V 6 %N 3 %D June 1990 %P 125-33 %K antialiasing %A David Edward Orcutt %T Implementation of Ray Tracing on the Hypercube %J Third Conference on Hypercube Concurrent Computers and Applications %E Geoffrey Fox %V 2 %D 1988 %P 1207-10 %K parallelism %A Jamie Packer %T Exploiting Concurrency: A Ray Tracing Example %R Inmos Technical Note 7 %I Inmos Limited %D Oct. 1987 %K parallelism %A Derek J. Paddon %A Alan G. Chalmers %T Parallel Processing for Rendering %J Third Eurographics Workshop on Rendering %C Bristol, UK %D May 1992 %P 1-8 %K parallelism %A David W. Paglieroni %A Sidney M. Petersen %T Parametric Height Field Ray Tracing %J Proceedings of Graphics Interface '92 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1992 %P 192-200 %A James Painter %A Kenneth Sloan %T Antialiased Ray Tracing by Adaptive Progressive Refinement %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 281-8 %Z adaptive stochastic sampling %K antialiasing, progressive refinement %A Tom C. Palmer %T Applications of Ray Tracing in Molecular Graphics %J Journal of Molecular Graphics %V 7 %D Sept. 1989 %P 160-4 %A Chris Patmore %T Illumination of Dense Foliage Models %J Fourth Eurographics Workshop on Rendering %C Paris, France %D June 1993 %A M. Paulin %A J-P. Jessel %T Adaptative Mesh Generation for Progressive Radiosity: a Ray-tracing Based Algorithm %J Eurographics '94 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1994 %P 421-432 %A Darwyn R. Peachey %T PORTRAY - An Image Synthesis System for Realistic Computer Graphics %R TR 84-18 %I Dept. of Computational Science, U. of Saskatchewan %C Saskatoon, Saskatchewan, Canada %D 1984 %Z excellent survey of image synthesis, system issues %K modeling, shading %O also in SIGGRAPH '87, '88, '89 Introduction to Ray Tracing course notes %A Darwyn R. Peachey %T PORTRAY - An Image Synthesis System %J Proceedings of Graphics Interface '86 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1986 %P 37-42 %K modeling, shading %Z image formats, condensed version of U of Sask tech report %A Andrew Pearce %T An Implementation of Ray Tracing Using Multiprocessing and Spatial Subdivision %R Master's Thesis %I Dept. of Computer Science, Univ. of Calgary %D 1987 %K parallelism, grid subdivision %A Andrew Pearce %T Shadow Attenuation for Ray Tracing Transparent Objects %E Andrew S. Glassner %B Graphics Gems %I Academic Press %C San Diego %D 1990 %P 397-399 %A Andrew Pearce %T A Recursive Shadow Voxel Cache for Ray Tracing %E James Arvo %B Graphics Gems II %I Academic Press %C San Diego %D 1991 %P 273-274 %K efficiency %Z includes code %A Andrew Pearce %T Avoiding Incorrect Shadow Intersections for Ray Tracing %E James Arvo %B Graphics Gems II %I Academic Press %C San Diego %D 1991 %P 275-276 %A Andrew Pearce %A David Jevans %T Exploiting Shadow Coherence in Ray Tracing %J Proceedings of Graphics Interface '91 %I Canadian Information Processing Society %C Toronto, Ontario %D June 1991 %P 109-16 %K efficiency %A Peikai Zheng %A Shanjun Zhang %A T. Yamamoto %A Y. Aoki %T A Fast Voxel Tracing Algorithm and Hardware Implementation %J IEICE Transactions %V E74 %N 9 %D Sept. 1991 %P 2951-9 %K efficiency, hardware, voxels %A Marco Pellegrini %T Ray-shooting and isotopy classes of lines in 3-dimensional space %B Proc. 2nd Workshop Algorithms Data Struct., (Lecture Notes in Computer Science) %V 519 %I Springer-Verlag %C New York %D 1991 %P 20-31 %K random sampling, computational geometry %A Marco Pellegrini %T Stabbing and Ray Shooting in 3 Dimensional Space %J Proceedings of the 6th Annual Symposium on Computational Geometry %I Berkeley, CA %D June 1990 %P 177-86 %K computational geometry %A Qunsheng Peng %A Yining Zhu %A Youdong Liang %T A Fast Ray Tracing Algorithm Using Space Indexing Techniques %B Eurographics '87 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Aug. 1987 %P 11-23 %K octree %A Ken Perlin %A Eric M. Hoffert %T Hypertexture %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 253-62 %Z volume-related texturing via a "ray marching" algorithm %K texture mapping %A Matt Pharr %A Pat Hanrahan %T Geometry Caching for Ray-Tracing Displacement Maps %B Rendering Techniques '96 (Proceedings of the Eurographics Workshop) %I Springer-Verlag %C New York %D June 1996 %P 31-40 %A Matt Pharr %A Craig Kolb %A Reid Gershbein %A Pat Hanrahan %T Rendering Complex Scenes with Memory-Coherent Ray Tracing %J Computer Graphics Proceedings, Annual Conference Series, 1997 (SIGGRAPH 97) %D Aug. 1997 %P 101-108 %A Paul Pitot %T The Voxar Project %J IEEE Computer Graphics and Applications %V 13 %N 1 %D Jan. 1993 %P 27-33 %K parallelism, hardware %A John W. Peterson %T Ray Tracing General B-Splines %J Proceedings of the ACM Mountain Regional Conference %D April 1986 %P 87 %Z transputers in a toroidal array %K object intersection, spline %A Frederic P. Pighin %A Dan Lischinski %A David Salesin %T Progressive Previewing of Ray-Traced Images Using Image Plane Discontinuity Meshing %B Rendering Techniques '97 (Proceedings of the Eurographics Workshop) %I Springer-Verlag %C New York %D June 1997 %P 103-114 %A D.J. Plunkett %A J.M. Cychosz %A M.J. Bailey %T The Vectorization of a Ray Tracing Program for Image Generation %O CYBER 200 Applications Seminar, NASA Goddard %J NASA Conference Publication 2295 %D Oct. 1983 %P 315-23 %Z completely covered in IEEE CG&A article %K parallelism %A D.J. Plunkett %T A Vectorized Ray Tracing Algorithm %R Master's Thesis %I Mechanical Eng, Purdue University %D Aug. 1984 %Z covered in IEEE CG&A article %K parallelism %A R. Popovic %T Ray Tracing on the SCRIP Machine %J Proceedings of the International Conference on Parallel Computing '89 %I North-Holland %D 1990 %P 387-96 %K parallelism %A Michael Potmesil %T Generating Three-Dimensional Surface Models of Solid Objects from Multiple Projections %R PhD Thesis, IPL-TR-033 %D Oct. 1982 %I Image Processing Laboratory, RPI %C Troy, NY %Z contains brief description of his ray tracer, camera model and motion blur as post-processes, appendix on ray-patch intersection methods %K computer vision, patch, quadtree %A Michael Potmesil %A Indranil Chakravarty %T A Lens and Aperture Camera Model for Synthetic Image Generation %J Computer Graphics (SIGGRAPH '81 Proceedings) %V 15 %N 3 %D Aug. 1981 %P 297-305 %K depth of field %A Michael Potmesil %A Indranil Chakravarty %T Modeling Motion Blur in Computer-Generated Images %J Computer Graphics (SIGGRAPH '83 Proceedings) %V 17 %N 3 %D July 1983 %P 389-99 %K motion blur %A Michael Potmesil %A Eric M. Hoffert %T The Pixel Machine: A Parallel Image Computer %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 69-78 %Z architecture of a machine which can ray trace quickly %K parallelism, hardware %A Michael Potmesil %A Leonard McMillan %A Eric M. Hoffert %A Jennifer F. Inman %A Robert L. Farah %A Marc Howard %T A Parallel Image Computer with a Distributed Frame Buffer: System Architecture and Programming %J Eurographics '89 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1989 %P 197-208, 549 %K parallelism, hardware %A Pierre Poulin %A John Amanatides %T Shading and Shadowing of Linear Light Sources %J Eurographics '90 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1990 %P 377-86 %A Thierry Priol %A Kadi Bouatouch %T Experimenting with a Parallel Ray-Tracing Algorithm on a Hypercube Machine %J Eurographics '88 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1988 %P 243-59 %Z Almost the same as "Parallel Space Tracing...". Each paper contains a few details that the other does not %A Thierry Priol %A Kadi Bouatouch %T Static Load Balancing for a Parallel Ray Tracing on a MIMD Hypercube %J The Visual Computer %V 5 %N 1/2 %D March 1989 %P 109-19 %K parallelism %A Thierry Priol %T High Quality Image Synthesis on Distributed Memory Multiprocessors %J NATO ASI series: Parallel Computing on Distributed Memory %I Springer-Verlag %C New York %D to be published %K parallelism %A Ron Pulleyblank %A John Kapenga %T The Feasibility of a VLSI Chip for Ray Tracing Bicubic Patches %J IEEE Computer Graphics and Applications %V 7 %N 3 %D March 1987 %P 33-44 %K hardware, bicubic patch, object intersection %O also appears as "A VLSI Chip for Ray Tracing Bicubic Patches" in Advances in Computer Graphics Hardware I, W. Strasser (ed.), 1987, p. 125-140 and in Tutorial: Computer Graphics Hardware: Image Generation and Display, Computer Society Press, Washington, 1988, p. 328-339 %A Werner Purgathofer %T A Statistical Method for Adaptive Stochastic Sampling %B Eurographics '86 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Aug. 1986 %P 145-52 %K stochastic sampling %A Lee Hian Quek %A D.D. Hearn %T Efficient Space-subdivision Methods In Ray-Tracing Algorithms %R Report No. UIUCDCS-R-88-1468 %I Dept. of Computer Science, Univ. of Illinois at Urbana-Champaign %D Nov. 1988 %K efficiency %A Lee Hian Quek %T Ray Tracing with Space Subdivision on a Vector-Multiprocessor System %R MS Thesis, Report No. UIUCDCS-R-89-1491 %I Dept. of Computer Science, Univ. of Illinois at Urbana-Champaign %D Feb. 1989 %K efficiency, parallelism %A Owen F. Ransen %T The Art of Ray Tracing %J BYTE %V 15 %N 2 %D Feb. 1990 %P 238-42 %Z Occam timings for ring of transputers %K parallelism %A Istvan Razso %T Particle Tracing Methods in Photorealistic Image Synthesis %J Proceedings of CESCG '98 %D 1998 %A D. R. Reddy %A Steven M. Rubin %T Representation of Three-Dimensional Objects %R CMU-CS-78-113 %I Dept. of CS, Carnegie-Mellon U. %D Apr. 1978 %K bounding volume %A Richard A. Redner %A Mark E. Lee %A Samuel P. Uselton %T Smooth B-Spline Illumination Maps for Bidirectional Ray Tracing %J ACM Transactions on Graphics %V 14 %N 4 %D Oct. 1995 %P 337-362 %A Todd Reed %A Brian Wyvill %T Visual Simulation of Lightning %J Computer Graphics Proceedings, Annual Conference Series, 1994 (SIGGRAPH 94) %D July 1994 %P 359-364 %K glow %A William Reeves %A David Salesin %A Rob Cook %T Rendering Antialiased Shadows with Depth Maps %J Computer Graphics (SIGGRAPH '87 Proceedings) %V 21 %N 4 %D July 1987 %P 283-291 %E Hassan K. Reghbati %E Ansono Y. C. Lee %B Tutorial: Computer Graphics Hardware: Image Generation and Display %I Computer Society Press %C Washington %D 1988 %Z collection with ray tracing related articles %A J. H. Reif %A J. D. Tyger %A A. Yoshida %T The computability and complexity of optical beam tracing %J Proc. 31st Annu. IEEE Sympos. Found. Comput. Sci. %D 1990 %P 106-115 %K complexity theory %A Erik Reinhard %A Arjan J.F. Kok %A Frederik W. Jansen %T Cost Prediction in Ray Tracing %B Rendering Techniques '96 (Proceedings of the Eurographics Workshop) %I Springer-Verlag %C New York %D June 1996 %P 41-50 %A E. Reinhard %A A.J.F. Kok %A A. Chalmers %T Cost Distribution Prediction for Parallel Ray Tracing %J Second Eurographics Workshop on Parallel Graphics and Visualisation %C Rennes, France %D Sept. 1998 %K parallelism %A P. Ris %A D. Arques %T Parallel Ray Tracing Based upon a Multilevel Topological Knowledge Acquisition of the Scene %J Eurographics '94 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1994 %P 221-232 %A Jack Ritter %T A Simple Ray Rejection Test %E Andrew S. Glassner %B Graphics Gems %I Academic Press %C San Diego %D 1990 %P 385-386 %A Paul Robb %A Barbara Pawlowski %T Computer Ray Tracing Speeds %J Applied Optics %V 29 %N 13 %D May 1, 1990 %P 1933-9 %K benchmark %A M. Roelens %A G. Fertey %A B. Peroche %T Light Sources in a Ray Tracing Environment %J Proceedings Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics %C Rennes, France %D June 1990 %P 195-213 %Z A method for showing cone of light atmospherics %K atmospherics %A David F. Rogers %B Procedural Elements for Computer Graphics %I McGraw-Hill %C New York %D 1985 %Z good summary of ray tracing %A Scott D. Roth %T Ray Casting for Modeling Solids %J Computer Graphics and Image Processing %V 18 %N 2 %D Feb. 1982 %P 109-44 %Z the other classic ray tracing paper %K CSG %O also in SIGGRAPH '87, '88, '89 Introduction to Ray Tracing course notes %A Linda A. Roy %T A Ray Tracing Renderer for a Geometric Solid Modeler %R M. Eng. Thesis, TR-86053 %I Rensselaer Polytechnic Institute, Troy, NY %D Sept. 1986 %K CSG %A Steven M. Rubin %A Turner Whitted %T A 3-Dimensional Representation for Fast Rendering of Complex Scenes %J Computer Graphics (SIGGRAPH '80 Proceedings) %V 14 %N 3 %D July 1980 %P 110-6 %Z hierarchical bounding boxes, used to speed up ray tracing & other algs %K hierarchical bounding volumes %A Holly Rushmeier %A David Banks %A Peter Shirley %B SIGGRAPH 98 "A Basic Guide to Global Illumination" course #5 notes %D July 1998 %A Paolo Sabella %T A Rendering Algorithm for Visualizing 3D Scalar Fields %J Computer Graphics (SIGGRAPH '88 Proceedings) %V 22 %N 4 %P 51-8 %O also in Volume Visualization, IEEE Computer Society Press Tutorial, 1991, p. 160-167 %K volume rendering %A Betrand Le Saec %A Christophe Schlick %T A Progressive Ray-Tracing-based Radiosity with General Reflectance Functions %J Proceedings Eurographics Workshop on Photosimulation, Realism and Physics in Computer Graphics %C Rennes, France %D June 1990 %P 103-16 %K radiosity %A Georgios Sakas %A Matthias Gerth %T Sampling and Anti-Aliasing of Discrete 3-D Volume Density Textures %B Eurographics '91 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1991 %P 87-102, 527 %K atmospherics %A David Salesin %A Jorge Stolfi %T The ZZ-Buffer: a Simple and Efficient Rendering Algorithm with Reliable Antialiasing %J Proceedings of the PIXIM '89 Conference %C Hermes Editions, Paris, France %D Sept. 1989 %P 451-66 %K interval arithmetic, light buffer %A David Salesin %A Jorge Stolfi %T Rendering CSG Models with a ZZ-Buffer %J Computer Graphics (SIGGRAPH '90 Proceedings) %V 24 %N 4 %D Aug. 1990 %P 67-76 %K CSG, interval arithmetic %A John Salmon %A Jeffrey Goldsmith %T A Hypercube Ray-Tracer %J Proceedings of the Third Conference on Hypercube Computers and Applications %D 1988 %K parallelism %A Rod Salmon %A Mel Slater %B Computer Graphics: Systems & Concepts %I Addison-Wesley Publishing Company %C Reading, Massachusetts %D 1989 %A Hanan Samet %T Implementing Ray Tracing with Octrees and Neighbor Finding %J Computers and Graphics %V 13 %N 4 %D 1989 %P 445-60 %Z includes code %K octree %A Hanan Samet %B Applications of Spatial Data Structures %I Addison-Wesley %C Reading, Mass. %D 1990 %Z chapter on ray tracing and efficiency, also discusses radiosity %K quadtree, octree, radiosity %A Hanan Samet %T Hierarchical Data Structures and Algorithms for Computer Graphics - Part II: Applications %J IEEE Computer Graphics and Applications %V 8 %N 4 %D July 1988 %P 59-75 %O also in Volume Visualization, IEEE Computer Society Press Tutorial, 1991, p. 72-88 %K CSG %A A. Sanna %A P. Montuschi %T On the Computation of Groups of Bounding Boxes for Fast Test of Objects Intersection %J Proceedings of the 1995 IEEE 14th Annual International Phoenix Conference on Computers and Communication %D March 1995 %P 684-690 %K CSG, computational geometry %A A. Sanna %A P. Montuschi %T Spatial Bounding of Complex CSG Objects %J IEE Proceedings-Computers and Digital Techniques %V 142 %N 6 %D Nov. 1995 %P 431-9 %K efficiency, CSG %A A. Sanna %A P. Montuschi %A B. Montrucchio %T Parallel Algorithm for Image Rendering and its Implementation %J Electronics Letters %V 32 %N 14 %P 1275-77 %D July 1996 %K parallelism %A A. Sanna %A P. Montuschi %T Rendering of Animated Sequences %J Proceedings of the Thirtieth Annual Asilomar Conference on Signals, Systems, and Computers %D Nov. 1996 %P 135-139 %K animation, temporal coherence %A A. Sanna %A P. Montuschi %A M. Rossi %T Two Algorithms for Fast Ray Tracing of Complex Scenes %J Proceedings of the Fifth International Conference on Computer Graphics and Visualization'97 %D Feb. 1997 %P 465III-474III %K Ray Tracing, lists of visibility, spatial coherence %A A. Sanna %A P. Montuschi %T An Efficient Algorithm for Ray Casting of CSG Animation Frames %J Proceedings of WSCG'98, the 6th International Conference in Central Europe on Computer Graphics and Visualization '98 %D February 1998 %P 323-330 %K animation rendering, bounding box computation, CSG %A H. Sato %A Mitsuo Ishii %A M. Ikesaka %A Kouichi Murakami %A H. Ishihata %T Cellular Array Processor CAP and Visualization %E Raul Mendez %B Visualization in Supercomputing %I Springer-Verlag %C New York %D 1990 %P 100-16 %K hardware, parallelism %A Mateu Sbert %A Frederic Perez %A Xavier Pueyo %T Global Monte Carlo. A Progressive Solution %B Rendering Techniques '95 (Proceedings of the Sixth Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1995 %P 231-239 %K monte carlo %A Isaac D. Scherson %A Elisha Caspary %T Data Structures and the Time Complexity of Ray Tracing %J The Visual Computer %V 3 %N 4 %D Dec. 1987 %P 201-13 %K hierarchical bounding volumes %Z see Goldsmith & Salmon article for related work %A Isaac D. Scherson %A Elisha Caspary %T Multiprocessing for Ray Tracing: a Hierarchical Self-balancing Approach %J The Visual Computer %V 4 %N 4 %D Oct. 1988 %P 188-96 %K parallelism %A Christophe Schlick %T A Customizable Reflectance Model for Everyday Rendering %J Fourth Eurographics Workshop on Rendering %C Paris, France %D June 1993 %A Christophe Schlick %T An Adaptive Sampling Technique for Multidimensional Integration by Ray-Tracing %B Photorealistic Rendering in Computer Graphics (Proceedings of the Second Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1994 %P 21-29 %K monte carlo, motion blur, stochastic sampling %A Christophe Schlick %A Gilles Subrenat %T Ray Intersection of Tessellated Surfaces: Quadrangles versus Triangles %E Alan Paeth %B Graphics Gems V %I Academic Press %C San Diego %D 1995 %P 232-241 %A Alfred Schmitt %A Heinrich Muller %A Wolfgang Leister %T Ray Tracing Algorithms - Theory and Practice %E R.A. Earnshaw %B Theoretical Foundations of Computer Graphics and CAD %I Springer-Verlag %C New York %D 1988 %P 997-1030 %A Bengt-Olaf Schneider %T Ray Tracing Rational B-Spline Patches in VLSI %E A. A. M. Kuijk %E W. Strasser %B Advances in Computer Graphics Hardware II %I Springer-Verlag %C New York %D 1988 %P 45-63 %K hardware, spline, object intersection %A Peter Schroeder %A Steven M. Drucker %T A Data Parallel Algorithm for Raytracing of Heterogeneous Databases %J Proceedings of Graphics Interface '92 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1992 %P 167-175 %K parallelism %A Thomas W. Sederberg %A David C. Anderson %T Ray Tracing of Steiner Patches %J Computer Graphics (SIGGRAPH '84 Proceedings) %V 18 %N 3 %D July 1984 %P 159-64 %Z implicitization of Steiner patch, solution of resulting quartic %K patch, root finding %A Sudhanshu Kumar Semwal %A J.M. Moshell %T Geometric Issues of the Slicing Extent Technique for Ray Tracing %R Technical Report CS-TR-86-17 %I Department of Computer Science, Univ. of Central Florida, Orlando %D 1986 %K efficiency %A Sudhanshu Kumar Semwal %T The Slicing Extent Technique for Fast Ray Tracing %R PhD Dissertation %I Department of Computer Science, Univ. of Central Florida, Orlando %D 1987 %K efficiency %A Sudhanshu Kumar Semwal %A Charulata K. Kearney %A J. Michael Moshell %T Ray Tracing Using the Slicing Extent Technique %I International Conference on 3D Graphics (?) %D 1992 %A Carlo H. Sequin %A Eliot K. Smyrl %T Parameterized Ray Tracing %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 307-14 %Z store ray tree data to allow quick material changes %A Bina C. Shah %A Michael D.J. McNeill %A Paul F. Lister %A Richard L. Grimsdale %T AntiAliasing in Ray Tracing %J Third Eurographics Workshop on Rendering %C Bristol, UK %D May 1992 %P 286 %Z abstract %K antialiasing %A Ching-Kuang Shene %T Computing the Intersection of a Line and a Cone %E Alan Paeth %B Graphics Gems V %I Academic Press %C San Diego %D 1995 %P 227-231 %A Andrei Sherstyuk %T Ray Tracing With Selective Visibility %J journal of graphics tools %V 1 %N 4 %D 1996 %P 41-46 %Z vary visible data set depending on type of ray %A Mikio Shinya %A Tokiichiro Takahashi %A Seiichiro Naito %T Principles and Applications of Pencil Tracing %J Computer Graphics (SIGGRAPH '87 Proceedings) %V 21 %N 4 %D July 1987 %P 45-54 %K efficiency %A Mikio Shinya %A Takafumi Saito %A Tokiichiro Takahashi %T Rendering Techniques for Transparent Objects %J Proceedings of Graphics Interface '89 %I Canadian Information Processing Society %C Toronto, Ontario %D June 1989 %P 173-82 %K caustics %A Peter Shirley %T Physically Based Lighting Calculations for Computer Graphics %R PhD thesis %I Dept. of Computer Science, U. of Illinois, Urbana-Champaign %D November 1990 %Z good overview of illumination algorithms to date %K monte carlo, stochastic sampling, radiosity, caustics %O available on the net %A Peter Shirley %A Henry Neeman %T Volume Visualization at the Center for Supercomputing Research and Development %J Chapel Hill Workshop on Volume Visualization %I Dept. of Computer Science, Univ. of North Carolina %D May 1989 %P 17-20 %K volume rendering %A Peter Shirley %T A Ray Tracing Method for Illumination Calculation in Diffuse-Specular Scenes %J Proceedings of Graphics Interface '90 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1990 %P 205-12 %K monte carlo, radiosity %A Peter Shirley %A Allan Tuchman %T A Polygonal Approximation to Direct Scalar Volume Rendering %J Computer Graphics (San Diego Workshop on Volume Visualization) %V 24 %N 5 %D Nov. 1990 %P 63-70 %K volume rendering %A Peter Shirley %A Kelvin Sung %A William Brown %T A Ray Tracing Framework for Global Illumination Systems %J Proceedings of Graphics Interface '91 %I Canadian Information Processing Society %C Toronto, Ontario %D June 1991 %P 117-28 %K radiosity %A Peter Shirley %T Discrepancy as a Quality Measure for Sample Distributions %B Eurographics '91 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1991 %P 183-94 %K antialiasing, monte carlo, sampling %A Peter Shirley %A Changyaw Wang %T Distribution Ray Tracing: Theory and Practice %J Third Eurographics Workshop on Rendering %C Bristol, UK %D May 1992 %P 33-43 %K monte carlo %A Peter Shirley %A Changyaw Wang %T Monte Carlo Techniques for Direct Lighting Calculations %J ACM Transactions on Graphics %V 15 %N 1 %D Jan. 1996 %K monte carlo %A Renben Shu %A Alan Liu %T A Fast Ray Casting Algorithm Using Isotriangular Subdivision %J IEEE Visualization '91 Proceedings %P 232-237 %D Oct. 1991 %A Francois Sillion %A Claude Puech %T A General Two-Pass Method Integrating Specular and Diffuse Reflection %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 335-44 %K radiosity %A C.T. Silva %A J. Mitchell %T The Lazy Sweep Ray Casting Algorithm for Rendering Irregular Grids %J IEEE Transactions on Visualization and Computer Graphics %V 3 %N 2 %D 1997 %Z also in SIGGRAPH 98 "Advances in Volume Visualization" course #24 notes %A George Simiakakis %A A. Day %T Five-dimensional Adaptive Subdivision for Ray Tracing %J Computer Graphics Forum %V 13 %N 2 %D June 1994 %P 133-140 %Z (Special Issue: Rendering) %A Jorma Skytta %A Tapio Takala %T A Distributed Data Model for Raytracing %E A.A.M. Kuijk %B Advances in Computer Graphics Hardware III %I Springer-Verlag %C New York %D 1991 %P 19-26 %K parallelism %A William Smith %T Ray Tracing for Rendering 2-D Cross-Sections of 3-D Objects %J The C Users Journal %V 10 %N 8 %D August 1992 %P 45-52 %K contouring %Z includes code %A John M. Snyder %A Alan H. Barr %T Ray Tracing Complex Models Containing Surface Tessellations %J Computer Graphics (SIGGRAPH '87 Proceedings) %V 21 %N 4 %D July 1987 %P 119-28 %K object intersection, parametric surface, tessellation, grid subdivision %A Lisa M. Sobierajski %A Arie E. Kaufman %T Volumetric Ray Tracing %J 1994 Symposium on Volume Visualization Proceedings %D Oct. 1994 %P 11-18 %K volume rendering, geometric rendering %A Qin Song %A Gong Jie %A Li Shuliang %A Wu Youshou %T Implicit Light Source Illumination Model for Realistic Image Synthesis %J Third Eurographics Workshop on Rendering %C Bristol, UK %D May 1992 %P 288 %Z abstract %K radiosity %A A.A. Sousa %A A.M.C. Costa %A F.N. Ferreira %T Interactive Ray Tracing for Image Production with Increasing Realism %J Eurographics '90 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1990 %P 449-58 %A Susan S. Spach %A Ronald W. Pulleyblank %T Parallel Raytraced Image Generation %J Hewlett-Packard Journal %V 43 %N 3 %D June 1992 %P 76-83 %A John N. Spackman %T Scene Decompositions for Accelerated Ray Tracing %R PhD Thesis (Technical Report 90-33) %I School of Mathematical Sciences, Univ. of Bath, England %D 1990 %K CSG, octree, interval arithmetic %A John Spackman %A Philip Willis %T The SMART Navigation of a Ray through an Oct-tree %J Computers and Graphics %V 15 %N 2 %D 1991 %P 185-194 %K octree %A L. Richard Speer %A Tony D. DeRose %A Brian A. Barsky %T A Theoretical and Empirical Analysis of Coherent Ray-Tracing %J Proceedings of Graphics Interface '85 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1985 %K efficiency %O also in SIGGRAPH '87 Introduction to Ray Tracing course notes %A L. Richard Speer %T A Survey of Algorithms for Fast Raytracing %B SIGGRAPH '87 An Introduction to Ray Tracing course notes %D July 1987 %K efficiency %A L. Richard Speer %T A Cross-Indexed Guide to the Ray Tracing Literature %J Computer Graphics Forum %V 10 %N 2 %D June 1991 %P 145-74 %Z a ray tracing bibliography with cross referencing %O available on the net %A L. Richard Speer %T A New Subdivision Method for High-speed, Memory Efficient Ray Shooting %J Third Eurographics Workshop on Rendering %C Bristol, UK %D May 1992 %P 45-60 %A M. Sramek %T An Algorithm for Fast Voxel Scene Traversal %J Winter School of Computer Graphics and CAD Systems 94 %D Jan. 1994 %P 207-20 %A M. Sramek %T Fast Surface Rendering from Raster Data by Voxel Traversal Using Chessboard Distance %J Proceedings Visualization '94 %D Oct. 1994 %P 188-95, CP21 %A Jos Stam %A Eric Languenou %T Ray Tracing in Non-Constant Media %B Rendering Techniques '96 (Proceedings of the Eurographics Workshop) %I Springer-Verlag %C New York %D June 1996 %P 225-234 %A Barton T. Stander %A John C. Hart %T A Lipschitz Method for Accelerated Volume Rendering %J 1994 Symposium on Volume Visualization Proceedings %D Oct. 1994 %P 107-114 %K volume rendering %A Herbert A. Steinberg %T A Smooth Surface Based on Biquadratic Patches %J IEEE Computer Graphics and Applications %V 4 %N 9 %D Sept. 1984 %P 20-3 %Z ray tracing biquadratic and bicubic Coons patches %K patch, object intersection %A Herbert A. Steinberg %T Ray Tracing and CSG Applications %B SIGGRAPH '85 Introduction to Solid Modeling course notes %D July 1985 %K CSG %A Adam Stettner %T Computer Graphics for Acoustic Simulation and Visualization %R Master's Thesis %I Program of Computer Graphics, Cornell University %D Jan. 1989 %Z longer version of paper %K acoustics, simulation, scientific visualization, monte carlo %A Adam Stettner %A Donald P. Greenberg %T Computer Graphics Visualization For Acoustic Simulation %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 195-206 %Z using ray tracing for acoustics %K acoustics, simulation, scientific visualization, monte carlo %A Roger T. Stevens %A Christopher Watkins %B Advanced Graphics Programming in C and C++ %I M&T Books %C San Mateo, CA %D 1991 %Z one section on ray tracing %O disk of code available %A Roger T. Stevens %B Fractal Programming and Ray Tracing with C++ %I M&T Books %C San Mateo, CA %D 1990 %O disk of code available %K fractal %A N. Stolte %A R. Caubet %T Discrete Ray-Tracing of Huge Voxel Spaces %J Computer Graphics Forum (Eurographics '95) %V 14 %N 3 %C Maastricht, Netherlands %D 1995 %P ? %K volume rendering %Z nested grid subdivision structures %A Achim Stosser %A Alfred Schmitt %A Burkhard Neidecker %A Heinrich Muller %A Thomas Maus %A Wolfgang Leister %T 'Occursus Cum Novo' - Tools for Efficient Photo-Realistic Computer Animation %J Eurographics '88 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1988 %P 31-41, C-1 %K animation %A Paul S. Strauss %T A Realistic Lighting Model for Computer Animators %J IEEE Computer Graphics and Applications %V 10 %N 6 %D Nov. 1990 %P 56-64 %Z simpler user inputs for shading %K shading %A K.R. Subramanian %T Fast Ray Tracing Using K-D Trees %R Master's Thesis %I Dept. of Computer Sciences, Univ. of Texas at Austin %D Dec. 1987 %Z also see Fussell's technical report by the same title, and see MacDonald's GI article for related work %K octree %A K.R. Subramanian %A Donald Fussell %T A Cost Model for Ray Tracing Hierarchies %R Technical Report TR-90-04 %I Dept. of Computer Sciences, Univ. of Texas at Austin %D March 1990 %K octree %A K.R. Subramanian %A Donald Fussell %T Factors Affecting Performance of Ray Tracing Hierarchies %R Technical Report TR-90-21 %I Dept. of Computer Sciences, Univ. of Texas at Austin %D July 1990 %K octree %A K.R. Subramanian %T Adapting Search Structures to Scene Characteristics for Ray Tracing %R PhD Thesis %I Dept. of Computer Sciences, Univ. of Texas at Austin %D Dec. 1990 %K octree, efficiency %A K.R. Subramanian %A Donald S. Fussell %T Automatic Termination Criteria for Ray Tracing Hierarchies %J Proceedings of Graphics Interface '91 %I Canadian Information Processing Society %C Toronto, Ontario %D June 1991 %P 93-100 %K octree %A K.G. Suffern %A P. Getto %T Ray Tracing Gradient Index Lenses %E N.M. Patrikalakis %B Scientific Visualization of Physical Phenomena (Proceedings of CG International '91) %I Springer-Verlag %C Cambridge, Massachusetts %D 1991 %P 317-331 %A Kelvin Sung %A Peter Shirley %T Ray Tracing with the BSP Tree %E David Kirk %B Graphics Gems III %I Academic Press %C San Diego %D 1992 %P 271-274 %K efficiency, BSP tree, octree %Z includes code %A Kelvin Sung %T A DDA Octree Traversal Algorithm for Ray Tracing %J Eurographics '91 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1991 %P 73-85 %K octree, grid subdivision %A Kelvin Sung %T The Area Sampling Machine %J Third Eurographics Workshop on Rendering %C Bristol, UK %D May 1992 %P 147-160 %K parallelism, z-buffer %A Kelvin Sung %T Area Sampling Buffer: Tracing Rays with Z-Buffer Hardware %J Computer Graphics Forum (Eurographics '92) %V 11 %N 3 %C Cambridge, UK %D Sept. 1992 %P 299-310 %A Kelvin Sung %A William J. Kubitz %T Tracing rays with the Area Sampling Machine %J The Visual Computer %V 11 %N 9 %D 1995 %P 477-496 %K parallel, hardware %A Kelvin Sung %A Jason Loh Jen Shiuan %A A.L. Ananda %J Computers & Graphics %V 20 %N 1 %D 1996 %P 41-50 %A parallelism %A Michael A. J. Sweeney %T The Waterloo Ray Tracing Package %R CS-85-35 (Master's Thesis) %I Dept of CS, U. of Waterloo %D Oct. 1985 %A Michael Sweeney %A Richard H. Bartels %T Ray Tracing Free-Form B-Spline Surfaces %J IEEE Computer Graphics and Applications %V 6 %N 2 %P 41 %D Feb. 1986 %K object intersection, spline %A Laszlo Szirmay-Kalos %A Tibor Foris %A Werner Purgathofer %T Quasi-Monte Carlo Global Light Tracing with Infinite Number of Rays %J Winter School of Computer Graphics Conf. %D 1998 %A Laszlo Szirmay-Kalos %T Global Ray-bundle Tracing %R Technical Report, TR-186-2-98-18 %I Vienna University of Technology %C Vienna %D 1998 %A Laszlo Szirmay-Kalos %A Werner Purgathofer %T Global Ray-bundle Tracing with Hardware Acceleration %B Rendering Techniques '98 (Proceedings of the Eurographics Workshop) %I Springer-Verlag %C New York %D June-July 1998 %P 247-258 %A Laszlo Szirmay-Kalos %A Gabor Marton %T On the Complexity of Ray-Shooting %J Dagstuhl Seminar on Rendering %D 1996 %A J. Takagi %A Shigeki Yokoi %A S. Tsuruoka %A F. Kimura %A Y. Miyake %T A Ray Tracing Model Considering the Color Dispersion of Light %J Proc. Graph. CAD Symp. %D 1984 %P ? %K shading %A M. Tamminen %A O. Karonen %A M. Mantyla %T Ray-Casting and Block Model Conversion Using a Spatial Index %J Computer Aided Design %V 16 %D July 1984 %P 203-8 %A Seth Teller %A Kavita Bala %A Julie Dorsey %T Conservative Radiance Interpolants for Ray Tracing %B Rendering Techniques '96 (Proceedings of the Eurographics Workshop) %I Springer-Verlag %C New York %D June 1996 %P 257-268 %A Jean-Philippe Thirion %T Interval Arithmetic for High Resolution Ray Tracing %R Technical Report 90-4 %I Laboratoire d'Informatique de l'Ecole Normale Superieure, Paris, France %D Feb. 1990 %Z efficient beam/object intersection mathematics %K interval arithmetic, efficiency %A Jean-Philippe Thirion %T Tries: Data Structures Based on Boolean Representation for Ray Tracing %J Eurographics '90 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1990 %P 530-42 %O also as Technical Report 90-3, Laboratoire d'Informatique de l'Ecole Normale Superieure, Paris, France, Feb. 1990 %A D. Thomas %A Arun N. Netravali %A D.S. Fox %T Anti-aliased Ray Tracing with Covers %J Computer Graphics Forum %V 8 %N 4 %D Dec. 1989 %P 325-36 %K antialiasing %A Spencer Thomas %T Dispersive Refraction in Ray Tracing %J The Visual Computer %V 2 %N 1 %D Jan. 1986 %P 3-8 %Z prismatic effects %A Kelvin Thompson %T Ray Tracing with Amalgams %R PhD Thesis %I Dept. of Computer Sciences, Univ. of Texas at Austin %D July 1991 %O available on the net %A Kelvin Thompson %A Donald Fussell %T Time Costs of Ray Tracing with Amalgams %R TR-91-01 %I Dept. of Computer Sciences, Univ. of Texas at Austin %D Jan. 1991 %A Tong-Yee Lee %A C.S. Raghavendra %A J.B. Nicholas %T Load Balancing Strategies for Ray Tracing on Parallel Processors %J Proceedings of TENCON'94 - 1994 IEEE Region 10's 9th Annual International Conference %C Singapore %V 1 %P 177-81 %D Aug. 1994 %K parallelism %A Tong-Yee Lee %A C.S. Raghavendra %A John B. Nicholas %T Parallel Implementation of Ray-tracing Algorithm on the Intel Delta Parallel Computer %J IPPS'95 proceedings %D 1995 %P ? %K load balancing, data partition, cache %A Daniel L. Toth %T On Ray Tracing Parametric Surfaces %J Computer Graphics (SIGGRAPH '85 Proceedings) %V 19 %N 3 %D July 1985 %P 171-9 %K object intersection, parametric surface %A Yves Trousset %A Francis Schmitt %T Active-Ray Tracing for 3D Medical Imaging %J Eurographics '87 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Aug. 1987 %P 139-50 %K volume rendering %A Ben Trumbore %A Wayne Lytle %A Donald P. Greenberg %T A Testbed for Image Synthesis %J Eurographics '91 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1991 %P 467-80, 550 %K radiosity %A Ben Trumbore %T Rectangular Bounding Volumes for Popular Primitives %E David Kirk %B Graphics Gems III %I Academic Press %C San Diego %D 1992 %P 295-300 %K efficiency %Z includes code %A B. Urban %A T. Haberstroh %T Ray Tracing and Graphics Standards %J Computer Graphics Forum %V 2 %N 1 %D March 1992 %P 55-60 %A Mike K. Ullner %T Parallel Machines for Computer Graphics %R PhD Thesis, Report Number 5112:TR:83 %I California Institute of Technology %D 1983 %Z hardware for ray tracing %K hardware %A Craig Upson %A Michael Keeler %T VBUFFER: Visible Volume Rendering %J Computer Graphics (SIGGRAPH '88 Proceedings) %V 22 %N 4 %P 59-64 %Z volume rendering %A Bala Rajareddy Vatti %T Multiprocessor Ray-Tracing %R MS Thesis %I Dept. of CS, U of Calgary %D May 1984 %Z multiprocessor algorithm and uniprocessor simulation results %K parallel processing, grid subdivision %A Eric Veach %A Leonidas Guibas %T Bidirectional Estimators for Light Transport %B Photorealistic Rendering Techniques (Proceedings of the Fifth Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1994 %P 145-167 %A Eric Veach %A Leonidas J. Guibas %T Optimally Combining Sampling Techniques for Monte Carlo Rendering %J Computer Graphics Proceedings, Annual Conference Series, 1995 (SIGGRAPH 95) %D August 1995 %P 419-428 %K monte carlo %A Alle-Jan van der Veen %T Intersection Test for NURBS %B Proc. of the IEEE Symp. on Computer Architecture & Real Time Graphics %D June 1989 %C Delft, The Netherlands %P 101-14 %K hardware, object intersection, spline %A Channing P. Verbeck %T Extended Geometries and Directional Intensity Variation for Light Sources %J Banc-Titre %C France %D March 1985 %P 53-4 %K shading, lighting, penumbrae %A Vasilis Vlassopoulos %T Adaptive Polygonalization of Parametric Surfaces %J The Visual Computer %V 6 %N 5 %D Nov. 1990 %P 291-8 %K object intersection, parametric surface %A A.G. Voloboi %T Compact Storage for Octtrees in a Fast Ray-Tracing Algorithm %J Programming and Computer Software %V 18 %N 1 %D Jan.-Feb. 1992 %P 8-13 %Z originally in Programmirovanie 18(1), p.21-7 (in Russian) %K octree %A Douglas Voorhies %A David Kirk %T Ray-Triangle Intersection Using Binary Recursive Subdivision %E James Arvo %B Graphics Gems II %I Academic Press %C San Diego %D 1991 %P 257-263 %A R. Waij %T Acceleration of Ray Tracing %R Master's Thesis %I Delft U. of Tech. %D 1988 %K efficiency %A John R. Wallace %A Michael F. Cohen %A Donald P. Greenberg %T A Two-Pass Solution to the Rendering Equation: A Synthesis of Ray Tracing and Radiosity Methods %J Computer Graphics (SIGGRAPH '87 Proceedings) %V 21 %N 4 %D July 1987 %P 311-20 %K radiosity, stochastic sampling, z-buffer %A John R. Wallace %T A Two-Pass Solution to the Rendering Equation: A Synthesis of Ray Tracing and Radiosity Methods %R Master's Thesis %I Program of Computer Graphics, Cornell University %D Jan. 1988 %K radiosity, stochastic sampling, z-buffer %Z longer version of paper %A John R. Wallace %A Kells A. Elmquist %A Eric A. Haines %T A Ray Tracing Algorithm for Progressive Radiosity %J Computer Graphics (SIGGRAPH '89 Proceedings) %V 23 %N 3 %D July 1989 %P 315-24 %Z calculating form-factors via ray tracing to avoid hemicube problems %K radiosity %A John R. Wallace %T Radiosity and Ray Tracing: A Comparison of Shading Strategies %B SIGGRAPH '90 Advanced Topics in Ray Tracing course notes %D Aug. 1990 %K radiosity %A Theo van Walsum %A Peter R. van Nieuwenhuizen %A Frederik W. Jansen %T Refinement Criteria for Adaptive Stochastic Ray Tracing of Textures %J Eurographics '91 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1991 %P 155-66, 531 %K stochastic sampling, texture mapping %A Changyaw Wang %T Physically Correct Direct Lighting for Distribution Ray Tracing %E David Kirk %B Graphics Gems III %I Academic Press %C San Diego %D 1992 %P 307-313 %K monte carlo %Z includes code %A Gregory J. Ward %A Francis M. Rubinstein %A Robert D. Clear %T A Ray Tracing Solution for Diffuse Interreflection %J Computer Graphics (SIGGRAPH '88 Proceedings) %V 22 %N 4 %D Aug. 1988 %P 85-92 %K radiosity %A Gregory J. Ward %T Adaptive Shadow Testing for Ray Tracing %B Photorealistic Rendering in Computer Graphics (Proceedings of the Second Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1994 %P 11-20 %Z avoid shooting rays at lights determined to not affect perception of image %K efficiency %A Greg Ward Larson %A Rob Shakespeare %B Rendering with Radiance %I Morgan Kaufmann %C Los Altos, California %D 1998 %Z Explains Radiance rendering system, comes with CD of software %A Greg Ward Larson %T The Holodeck: A Parallel Ray-caching Rendering System %J Second Eurographics Workshop on Parallel Graphics and Visualisation %C Rennes, France %D Sept. 1998 %K parallelism %A Van Warren %T Geometric Hashing for Rendering Complex Scenes %R MS Thesis %I Univ. of Utah %D May 1986 %K grid subdivision %A Christopher D. Watkins %A Larry Sharp %B Programming in 3 Dimensions, 3-D Graphics, Ray Tracing, and Animation %I M&T Books %C San Mateo, CA %D 1991? %Z comes with a disk of code %A Christopher D. Watkins %A Stephen B. Coy %B Photorealism and Raytracing in C %I M&T Books %C San Mateo, CA %D 1992 %Z comes with a disk of code for "Bob" raytracer %A Christopher D. Watkins %A Vincent Mallette %A Stephen R. Marenka %A Robert Johnson %B Exploring Ray Tracing and Animation: Photorealism, Fractals and 3-D Modeling %I Charles River Media %C Rockland, Mass. %D 1995 %Z comes with CD ROM including software and models %A Alan Watt %T Fundamentals of Three-Dimensional Computer Graphics %I Addison-Wesley %C Wokingham, England %D 1989 %Z also discusses radiosity, stochastic sampling, and more %K radiosity, stochastic sampling %A Alan Watt %A Mark Watt %T Advanced Animation and Rendering Techniques: Theory and Practice %B Addison-Wesley %D 1992 %Z good in-depth summaries of much of the new research in many fields %K animation, radiosity, texture mapping %A Mark Watt %T Light-Water Interaction using Backward Beam Tracing %J Computer Graphics (SIGGRAPH '90 Proceedings) %V 24 %N 4 %D Aug. 1990 %P 377-85 %K light tracing, caustics %A E. Webber %T Ray Tracing Voxel Data via Biquadratic Local Surface Interpolation %J The Visual Computer %V 6 %N 1 %D Feb. 1990 %P 8-15 %K volume rendering %A Hank Weghorst %A Gary Hooper %A Donald P. Greenberg %T Improved Computational Methods for Ray Tracing %J ACM Trans. on Graphics %V 3 %N 1 %D Jan. 1984 %P 52-69 %Z also discusses the "item buffer" preprocess for eye rays %K hierarchical bounding volumes, z-buffer %A Hank Weghorst %T An Image Synthesis System with Emphasis on Ray Tracing Techniques %R Master's Thesis %I Program of Computer Graphics, Cornell University %D 1984 %Z longer version of paper, similar to Hooper's %K hierarchical bounding volumes %A Tim Wegner %B Image Lab %I The Waite Group Press %D 1992 %Z comes with a disk of free/shareware programs for ray tracing (DKBtrace) and image manipulation %A Drew Wells %A Chris Young %A Dan Farmer %T Ray Tracing Creations %I The Waite Group Press %D 1993 %Z comes with a disk, explains use of Persistence of Vision ray tracer %A Kyu-Young Whang %A Ju-Won Song %A Ji-Woong Chang %A Ji-Yun Kim %A Wan-Sup Cho %A Chong-Mok Park %A Il-Yeol Song %T Octree-R: An Adaptive Octree for Efficient Ray Tracing %J IEEE Transactions on Visualization and Computer Graphics %V 1 %N 4 %D Dec. 1995 %P 343-349 %K efficiency, octree %A Daniel S. Whelan %T A Multiprocessor Architecture for Real-Time Computer Animation %R Computer Science TR 5200 %I Caltech %D 1985 %K hardware, parallelism, animation %A Kent M. White %T Adaptive Decomposition Strategies for Mapping Ray Tracing Algorithms to Parallel Computer Systems %R PhD Thesis %I Nicholls State University, Thibodaux, LA %D May 1992 %K parallelism, animation, grid subdivision %A Karen Whitehouse %T Mike Miller's Many Hats %J IEEE Computer Graphics and Applications %V 14 %N 1 %D Jan. 1994 %P 4-6 %Z PoV images, artist profile %A Turner Whitted %T Processing Requirements for Hidden Surface Elimination and Realistic Shading %B IEEE Digest of Papers, COMPCON %D Spring '82 %P 245-50 %Z discussion of various visible surface and illumination methods, including ray tracing %K efficiency %A Turner Whitted %T An Improved Illumination Model for Shaded Display %J CACM %V 23 %N 6 %D June 1980 %P 343-9 %Z the classic ray tracing paper %O also in Tutorial: Computer Graphics: Image Synthesis, Computer Society Press, Washington, 1988. (Abstract) in Computer Graphics, no. 2 (SIGGRAPH '79 Proceedings), p. 14 %A Turner Whitted %T The Hacker's Guide to Making Pretty Pictures %B SIGGRAPH '85 Image Rendering Tricks course notes %D July 1985 %Z general tricks for image synthesis, includes C source for simple ray tracer %A Turner Whitted %A Robert L. Cook %T A Comprehensive Shading Model %E Kenneth I. Joy %E Charles W. Grant %E Nelson L. Max %E Lansing Hatfield %B Tutorial: Computer Graphics: Image Synthesis %I Computer Society Press %C Washington, DC %D 1988 %P 232-43 %K shading %O also in SIGGRAPH '85 course notes #11 %A E. Wielandt %T On the Validity of the Ray Approximation for Interpreting Delay Times %B Seismic Tomography %E Guust Nolet %I D. Reidel Publishing Company %C Boston, Mass %D 1987 %P 85-98 %K seismic tomography %A Jarke J. van Wijk %A Frederik W. Jansen %T Realism in Raster Graphics %J Computers and Graphics %V 8 %N 2 %D 1984 %P 217-9 %A Jarke J. van Wijk %T Ray Tracing Objects Defined by Sweeping Planar Cubic Splines %J ACM Trans. on Graphics %V 3 %N 3 %D July 1984 %P 223-37 %K prisms, cones, surfaces of revolution, object intersection, spline %A Jarke J. van Wijk %T Ray Tracing Objects Defined by Sweeping A Sphere %B Eurographics '84 %I Elsevier Science Publishers %C Amsterdam, North-Holland %D Sept. 1984 %P 73-82 %K object intersection %O reprinted in Computers and Graphics, Vol 9. No 3, 1985, pp. 283-290 %A Jarke J. van Wijk %T On New Types of Solid Models and Their Visualization with Ray Tracing %R PhD Thesis %I Delft U. of Tech, Netherlands %D 1986 %K object intersection %A Jane Wilhelms %T Visualizing Sampled Volume Data %E D. Thalmann %B Scientific Visualization and Graphics Simulation %I John Wiley and Sons %C New York %D 1990 %P 77-93 %K volume rendering %A Jane Wilhelms %A Judy Challinger %A Naim Alper %A Shankar Ramamoorthy %A Arsi Vaziri %T Direct Volume Rendering of Curvilinear Volumes %J Computer Graphics (San Diego Workshop on Volume Visualization) %V 24 %N 5 %D Nov. 1990 %P 41-7 %K volume rendering %A G. Williams %A A. Murta %A T. Howard %T Modelling Rodin's Thinker: A Case Study Combining PHIGS and Ray-tracing %J First Bilkent Computer Graphics Conference, ATARV-93 %C Ankara, Turkey %D July 1993 %K PHIGS %A Nicholas S. Williams %A B.F. Buxton %A H. Buxton %T Distributed Ray Tracing Using a SIMD Processor Array %E R.A. Earnshaw %B Theoretical Foundations of Computer Graphics and CAD %I Springer-Verlag %C New York %D 1988 %P 703-25 %K parallelism %A Tom Wilson %T Ray Tracing Techniques %R MS Thesis %I Department of Computer Science, Univ. of Central Florida %C Orlando %D 1989 %Z survey of ray tracing %K efficiency %A Tom Wilson %A Narsingh Deo %T Comparing Extent Tracing to Other Ray Tracing Accelerators %R Technical Report CS-TR-92-21 %I Department of Computer Science, University of Central Florida %D September 1992 %K efficiency %A Tom Wilson %A Narsingh Deo %T Acceleration Schemes for Ray Tracing %R Technical Report CS-TR-92-22 %I Department of Computer Science, University of Central Florida %D September 1992 %K efficiency %A Tom Wilson %A Narsingh Deo %T Extent Tracing: Algorithm and Implementation %R Technical Report CS-TR-92-34 %I Department of Computer Science, University of Central Florida %D December 1992 %K efficiency %A Nicholas Wilt %B Object-Oriented Ray Tracing in C++ %I Wiley %C New York %D 1993 %O good book, code available on disk and via FTP %A Lawrence B. Wolff %A David J. Kurlander %T Ray Tracing with Polarization Parameters %J IEEE Computer Graphics and Applications %V 10 %N 6 %D Nov. 1990 %P 44-55 %K shading %A P. Wonka %A M. Gervautz %T Ray Tracing of Non-linear Fractals %J Proceedings of WSCG'98, the 6th International Conference in Central Europe on Computer Graphics and Visualization '98 %D February 1998 %P 424-430 %K nonlinear fractals, CSG-pL-systems, natural phenomena %A Andrew Woo %T Shadow Determination Accelerators for Ray Tracing %R Master's of Computer Science Thesis %I Univ. of Toronto %D Feb. 1989 %K efficiency, grid subdivision %A Andrew Woo %T Fast Ray-Polygon Intersection %E Andrew S. Glassner %B Graphics Gems %I Academic Press %C San Diego %D 1990 %P 394 %K efficiency %Z includes code %A Andrew Woo %T Fast Ray-Box Intersection %E Andrew S. Glassner %B Graphics Gems %I Academic Press %C San Diego %D 1990 %P 395-396 %K efficiency %A Andrew Woo %A John Amanatides %T Voxel Occlusion Testing: A Shadow Determination Accelerator for Ray Tracing %J Proceedings of Graphics Interface '90 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1990 %P 213-20 %K grid subdivision %A Andrew Woo %A Pierre Poulin %A Alain Fournier %T A Survey of Shadow Algorithms %J IEEE Computer Graphics and Applications %V 10 %N 6 %D Nov. 1990 %P 13-32 %K efficiency, penumbrae %A Andrew Woo %T Ray Tracing Polygons using Spatial Subdivision %J Proceedings of Graphics Interface '92 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1992 %P 184-191 %K subdivision %A Andrew Woo %T Efficient Shadow Computations in Ray Tracing %J IEEE Computer Graphics and Applications %V 13 %N 5 %D Sept. 1993 %P 78-83 %K shadows, efficiency, penumbrae %A Andrew Woo %A Andrew Pearce %A Marc Ouellette %T It's Really Not a Rendering Bug, You See... %J IEEE Computer Graphics and Applications %V 16 %N 5 %D Sept. 1996 %P 21-25 %Z common rendering bugs, causes and cures %A Charles Woodward %T Methods for Computer-Aided Design of Free-Form Objects %I Acta Polytechnica Scandinavica, Mathematics and Computer Science series no. 56, Finnish Academy of Technology, ISBN 951-666-313-3 %C Helsinki, Finland %D 1990 %K object intersection, parametric surface %A Charles Woodward %T Ray Tracing Parametric Surfaces by Subdivision in Viewing Plane %E Wolfgang Strasser %E Hans-Peter Seidel %B Theory and Practice of Geometric Modeling %I Springer-Verlag %C New York %D 1989 %P 273-87 %K object intersection, parametric surface %A Geoff Wyvill %A A. Ward %A T. Brown %T Sketches by Ray Tracing %R Research Report 1/1/87 %I Dept. of CS, U. of Otago, New Zealand %Z line drawing %K hidden line %A Geoff Wyvill %A Tosiyasu L. Kunii %A Yasuto Shirai %T Space Division for Ray Tracing in CSG %J IEEE Computer Graphics and Applications %V 6 %N 4 %D Apr. 1986 %P 28-34 %K CSG %A Geoff Wyvill %A Tosiyasu L. Kunii %T A Functional Model for Constructive Solid Geometry %J The Visual Computer %V 1 %N 1 %D Jan. 1985 %P 3-14 %K CSG %A Geoff Wyvill %A Andrew Pearce %A Brian Wyvill %T The Representation of Water %J Proceedings of Graphics Interface '86 %I Canadian Information Processing Society %C Toronto, Ontario %D May 1986 %D 1986 %P 217-22 %A Geoff Wyvill %A P. Sharp %T Volume and Surface Properties in CSG %E N. Magnenat-Thalmann %E D. Thalmann %B New Trends in Computer Graphics (Proceedings of CG International '88) %I Springer-Verlag %C New York %D 1988 %P 257-67 %K CSG %A Geoff Wyvill %A P. Sharp %T Fast Antialiasing of Ray Traced Images %E Ray A. Earnshaw %E B. Wyvill %B New Advances in Computer Graphics (Proceedings of CG International '88) %I Springer-Verlag %C New York %D 1989 %P 579-87 %K antialiasing %A Geoff Wyvill %A Andrew Trotman %T Ray-Tracing Soft Objects %E T.S. Chua %E Tosiyasu L. Kunii %B Computer Graphics Around the World (Proceedings of CG International '90) %I Springer-Verlag %C Tokyo %D 1990 %P 467-76 %K object intersection %A Geoff Wyvill %T New Directions in Graphics Animation and Visualisation %J Proc. of Ausgraph '90 %C Melbourne, Australia %D Sept. 1990 %P 135-43 %K animation %A Geoff Wyvill %A Andrew Trotman %T Exact Ray Tracing of CSG Models by Preserving Boundary Information %E Tosiyasu L. Kunii %B Visual Computing: Integrating Computer Graphics with Computer Vision (Proceedings of CG International '92) %I Springer-Verlag %C Tokyo %D 1992 %P 411-428 %A Geoff Wyvill %A C. Jay %A D. McRobie %A Craig McNaughton %T Pixel Independent Ray Tracing %E Tosiyasu L. Kunii %J Proceedings of CG International '95 %I Springer-Verlag %C Tokyo %D 1995 %P ? %Z published by Springer in book form, title unknown at this time %A Roni Yagel %A Daniel Cohen %A Arie Kaufmann %T Discrete Ray Tracing %J IEEE Computer Graphics and Applications %V 12 %N 5 %D Sept. 1992 %P 19-28 %K voxels, volume rendering %A Roni Yagel %A Arie Kaufmann %T Template-Based Volume Viewing %J Computer Graphics Forum (Eurographics '92) %V 11 %N 3 %C Cambridge, UK %D Sept. 1992 %P 153-167 %K voxels, volume rendering %A Tsuyoshi Yamamoto %T The Three Dimensional Computer Graphics %I CQ Publishing %D 1983 %Z a Japanese book on ray tracing! No English, but some BASIC(!) listings of ray tracing programs %A Chang-Gui Yang %T On Speeding Up Ray Tracing of B-Spline Surfaces %J CAD %V 19 %D 1987 %P 122-30 %K object intersection, spline %A T. Yasuda %A S. Yokoi %A J. I. Toriwaki %A S. Tsuruoka %A Y. Miyake %T An Improved Ray Tracing Algorithm for Rendering Transparent Objects %J Trans. Inf. Process. Soc. of Japan %V 25 %N 6 %D 1984 %P 953-9 %Z (in Japanese) %K caustics %A Shigeki Yokoi %A Kosuke Kurashige %A Jun-ichiro Toriwaki %T Rendering Gems with Asterism or Chatoyancy %J The Visual Computer %V 2 %N 5 %D Sept. 1986 %P 307-12 %K caustics %A Shigeki Yokoi %A T. Yasuda %A Jun-ichiro Toriwaki %T Simplified Ray Tracing Algorithms for Rendering Transparent Objects %R Technical Report %I Information Engineering Dept., Nagoya University, Japan %K caustics %A Shigeki Yokoi %A Jun-ichiro Toriwaki %T Realistic Expressions of Solids with Feeling of Material %J Computer Science & Technologies: Japan Annual Reviews in Electronics, Computers & Telecommunications %V 18 %D 1988 %P 273-88 %Z shading %A Saul Youssef %T A New Algorithm for Object Oriented Ray Tracing %J Computer Vision, Graphics and Image Processing %V 34 %D 1986 %P 125-37 %A Saul Youssef %T Vectorized Simulation and Ray Tracing %R Technical report FSU-SCRI-87-63 %I Supercomputer Computations Research Institute, Florida State University %D Oct. 1987 %A Saul Youssef %T Generalized Ray Tracing and Point Location %R Technical report FSU-SCRI-88-72 %I Supercomputer Computations Research Institute, Florida State University %D 1988 %A Ying Yuan %A Tosiyasu L. Kunii %A Naota Inamato %A Lining Sun %T Gemstone Fire: Adaptive Dispersive Ray Tracing of Polyhedrons %J The Visual Computer %V 4 %N 5 %D Nov. 1988 %P 259-70 %K caustics %A J. Zaninetti %A B. Peroche %T A Vector Model for Global Illumination in Ray Tracing %J Proceedings of WSCG'98, the 6th International Conference in Central Europe on Computer Graphics and Visualization '98 %D February 1998 %P 448-455 %K global illumination, shading %A D. Zareski %A B. Wade %A P. Hubbard %P P. Shirley %T Efficient Parallel Global Illumination using Density Estimation %J 1995 Parallel Rendering Symposium (PRS 95) %D Oct. 1995 %P 47-54, 104-5 %K parallelism, radiosity %A Karen Dawn Zeitler %T Algorithms for Ray Tracing %R Master's of Mathematics Thesis %I Univ. of Waterloo, Waterloo, Ontario, Canada %D Spring 1988 %K parallelism %A J.L. Zheng %A C.B. Millham %T A Linear Programming Method for Ray-Convex Polyhedron Intersection %J Computers and Graphics %V 15 %N 2 %P 195-204 %D 1991 %K object intersection %A Yining Zhu %A Qunsheng Peng %A Youdong Liang %T PERIS: A Programming Environment for Realistic Image Synthesis %J Computers and Graphics %V 12 %N 3/4 %D 1988 %P 299-307 %K radiosity %A M.A. Zimmer %T Using Hierarchically Nested Rectangular Boxes to Speed Up Ray Tracing %R Technical Memo, Tricad %D 1983 %K efficiency %A Kurt Zimmerman %A Peter Shirley %T A Two-Pass Realistic Image Synthesis Method for Complex Scenes %B Rendering Techniques '95 (Proceedings of the Sixth Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1995 %P 284-295 %K monte carlo %A Kurt Zimmerman %T Direct Lighting Models for Ray Tracing with Cylindrical Lamps %E Alan Paeth %B Graphics Gems V %I Academic Press %C San Diego %D 1995 %P 285-289 %A Maurice van der Zwaan %A Erik Reinhard %A Frederik W. Jansen %T Pyramid Clipping for Efficient Ray Traversal %B Rendering Techniques '95 (Proceedings of the Sixth Eurographics Workshop on Rendering) %I Springer-Verlag %C New York %D 1995 %P 1-10 %K efficiency