Literature On-Line

The contents of the most recent issue of ACM TOG is available in our
Titles in Current Issue area [the articles
themselves are also available for download to TOG subscribers in PDF format].
See the TOG Tables of Contents by Volume for back issues of TOG.
Search Engines
- You can search the TOG site. If you are looking
for non-TOG articles, try the searchers that follow.
- SIGGRAPH's Bibliography
Database Search is focused on computer graphics references. Read the searcher
instructions carefully; white space makes a difference. Near the middle of
this page are links to information about articles in various computer graphics
research publications.
- CiteSeer gives additional information
about papers, such as the abstract, citations, related research, etc.
- A general computer science
reference search engine includes most, if not all, of the references for
ACM TOG articles in its databases, along with references to many other computer
graphics and computer science related sources.
- Paul Nettle's GraphicsPapers.com
uses SIGGRAPH's bibliography and goes a step further, attempting to give links
which are relevant to the paper (and may contain the paper itself). Another
method to find papers is to simply search Google.
- ACM provides an ACM article
search engine.
Conference Related
- Tim Rowley tracks articles online from SIGGRAPH, the Eurographics/SIGGRAPH Graphics Hardware Workshop
- Ke-Sen Huang tracks a large number of other graphics
conferences, including the Eurographics Symposium on Rendering and Eurographics itself.
- Slides for the SIGGRAPH 2002 Panels
are available online.
- Papers in Graphics Interface are available on the web at this conference's site.
- Fredo Durand's pages
include links to many other researchers, labs, conferences, image galleries, code, and more.
He has also tracked SIGGRAPH 99 papers.
- n excellent set of
links to older papers online and many other resources is maintained by Karim
Ratib. Use the menu at the left to access his link pages (e.g. click on Applications/Computer Graphics/Publications
for these links).
Paper Collections
- The ACM Digital Library is a paid service
offering ACM proceedings and journals electronically. A yearly subscription
is available (a particular bargain for students) or articles can be purchased
individually.
- IEEE Computer Graphics and Applications
has issues from 1995 to the present available online to members.
- The Eurographics Digital Library provides
to members papers from the Eurographics conference and Computer Graphics
Forum. Award winning Eurographics papers are available online to non-members.
Bibliographies
There are many specialized computer graphics related bibliographies which
can be downloaded for off-line use. These are listed below, with links to
their homes:
Book Related
- The Graphics Gems Repository
has source code and errata for the five books in the Graphics Gems
series.
- The entire book Introduction to Computing with Geometry (direct PDF link), by Adrian Bowyer and John Woodwark, 1993, is available online, since it is no longer in print. It is written in an approachable and entertaining manner, with solid math and code bits.
- There is an errata
sheet for Foley, van Dam, Feiner, and Hughes' Computer Graphics:
Principles and Practice, Second Edition in C.
- There is also an errata sheet
for Introduction to Computer Graphics by Foley, van Dam, Feiner, Hughes, and Phillips,
(reprinted May 1997).
- The book Real-Time Rendering
has a web site with many related resources and some sample sections.
- Woo maintains an errata page for
the OpenGL Programming Guide (the Red Book).
- The latest errata
for An Introduction to Ray Tracing is available at this site.
- Andrew Glassner maintains an errata
listing for Principles of Digital Image Synthesis.
- The second edition of A
Catalog of Radiation Heat Transfer Configuration Factors, by John
Howell, is available online. This guide is useful for radiosity and global
illumination work.
- The authors of the Encyclopedia of Graphics File Formats maintain
a site for book updates.
Other places for image and model file format information are The
Graphics File Formats Page and Wotsit's
Format. CAD-related file format information can be found at CADCAM
Center.
- Unofficial errata
for 3D Computer Graphics, 2nd edition, by Alan Watt, is available online.
- Errata is available
for the CRC Handbook of Discrete and Computational Geometry, edited
by Jacob Goodman and Joseph O'Rourke (1997).
- The book Numerical Recipes is now online
in Postscript and PDF forms. Some figures are missing from the PDF files,
but you can't beat the price. The text is free for viewing but the electronic
version of the source code must be purchased.
- The code from the book
The Visualization Toolkit, An Object-Oriented Approach To 3D Graphics is
available online.
- Brian Hook maintains a personal
recommendation list of graphics and programming related books. The reviews
are obviously a matter of opinion, but it is a good place to go to learn of
titles you may not have known even existed.
- Errata for the book The Geometry Toolbox, by Gerald Farin and Dianne Hansford
(A.K. Peters, Ltd.), is available online. Errata for other books by Farin can be found using the links at the bottom of this page.
- Errata and code for some older books is available on WUArchive.
Tutorials and References
- Philip Dutré's Global
Illumination Compendium is an incredible collection of equations and methods
related to global illumination, Monte Carlo sampling, radiosity, and related
topics. Also see A Catalog
of Radiation Heat Transfer Configuration Factors.
- Eric Weisstein's World of Mathematics is an
incredible resource for mathematical definitions, hopefully back on the web for good.
- HyperGraph
is a site which presents the basics about various areas of computer graphics.
SIGGRAPH also has a Curriculum
and Instructional Materials page with a variety of resources, including
HyperVis (for teaching Visualization).
- The 3D Object Intersection
page gives many references for various object intersection combinations.
- The entire book Introduction
to Computing with Geometry, by Bowyer and Woodwark, is available for
download. This book is out of print, so the authors (experts in the field)
made it available on the web.
- Ken Joy's On-Line
Computer Graphics Notes and Geometric
Modeling Notes pages have some valuable tutorials on a wide range of subjects.
- The Ray
Tracing News is an electronic publication with a mixture of technical
articles, reviews, tutorials, and resource pointers.
- Craig Reynolds has made some excellent annotated links collections on a
variety of topics:
He also has link pages on artificial
life, evolutionary computation,
and boids
- Various works are available online from Ken Shoemake. These include a quaternion
tutorial and a paper on decomposing
matrices co-authored with Tom Duff, from Graphics Interface '92.
- There are many great documents and code bits at David
Eberly's site, including a quaternion tutorial, animation information,
image analysis, etc.
- Long-time contributor to the field of computer graphics Wm. Randolph Franklin
has a few worthwhile notes on computational geometry.
- Tutorials on bump mapping,
NURBS, particle systems, and many other topics are on-line under the "Presentations"
section. These pages are presentations given by students taking an advanced
computer graphics course (so don't expect expert information, but the tutorials
seemed sound enough).
- All sorts of tutorials, algorithms, and other material is available at Paul
Bourke's site. I particularly liked his online
explanations of analytical geometry operations.
- Chris Hecker's site has worthwhile
articles and tutorials. There is quite a lot on physical simulation of rigid
body dynamics, and a good series of articles on practical perspective texture
mapping on the PC, and benchmarking of various compilers.
- An interactive (Java-based) tutorial
from Brown University on color perception is available.
- Links to tutorials on
gamma correction have been collected. Particularly goods FAQ on gamma and color
is available from Charles Poynton.
- James Palmer maintains a FAQ on radiometry and photometry. Stephen Westland's Colour Physics FAQ is a useful page about color physics and perception.
- A wavelets
tutorial, based for the most part on the wavelets course given at SIGGRAPH
96, is available on the web.
- A nicely illustrated pair of tutorials on compositing for video and other
applications are available as part
1 and part 2.
- A large number of tutorials for
beginning users of 3D computer graphics software (especially for web designers)
are online.
- A tutorial
on constraint based modeling is available from Purdue.
Electronic Magazines
- The WAVE Report on Digital Media is a computer graphics oriented online news magazine, with a particular focus on PC graphics acceleration and development.
- Spectrum is an online news 'zine with a focus on multimedia applications and the web, hosted by
3d Links.
- The Ray Tracing
News is an electronic publication with a mixture of technical articles,
reviews, and resource pointers.
- Wavelet Digest is a monthly digest focussing on wavelet research.
- The Rendering Times is an ezine for users of POV-Ray and Topas.
Corrections
- The SIGGRAPH Corrigenda site gives author
approved corrections to SIGGRAPH papers and other related materials.
- A site listing unapproved SIGGRAPH article corrigenda is temporarily available; corrections here should
move to the SIGGRAPH site (or disappear) as the authors respond to the information here.
FAQs
Here are Frequently Asked Questions collections for various areas of computer graphics:
Link Pages
- The Real-Time Rendering Resources
page contains many useful links for this subject, as does the Technomagi
page.
- Geometric Tool's
link set has many useful listings.
- SIGGRAPH has information related
to the ACM Special Interest Group on computer graphics. It includes conferences
and workshop schedules, a directory of professional chapters, publication
listings, and other resources.
- The Ray Tracing
News is an electronic publication with a mixture of technical articles,
reviews, and resource pointers.
- Parallel Volume Rendering
Clearing House, by Craig Wittenbrink, covers just that.
- Jeff Erickson maintains a comprehensive set
of links to computational geometry resources.
- The University of California, Santa Cruz, has a links
page for facial animation.
- NIST maintains a good set of links to information about bidirectional
reflection distribution functions (BRDFs).
- 3DSite has a variety of resources available,
such as free models, archives of chat panels on computer animation, etc.
- Ultimate 3D Links is another site
with pointers to resources such as shareware and commercial modelers, 3D objects,
and textures.
- 3Dup is a 3D-only search engine, with
various language options. Frankly, this site is unaware of many resources
out there (e.g. searching on "ray tracing" turns up 5 links), but it may be
worth a try.
back to overview,
or go to research sites or software
related resources.
Eric Haines,
erich@acm.org
Last change: May 21, 2007