See the TOG Tables of Contents by Volume for back issues of TOG.
This page provides a listing of some of the better sources for information about computer graphics.
- The ACM Digital Library is a searcher focussed on computer science research
papers, both within the ACM and outside of it. Even if you don't have a Digital Library subscription, if you are a member of SIGGRAPH, you have access to all ACM SIGGRAPH related content in the ACM Digital Library (this includes SIGGRAPH, SIGGRAPH Asia, and about 20 or more small conferences).
- Ke-Sen Huang tracks nearly all graphics
conferences, giving links to the papers, authors, and other related information.
- Google Scholar is an excellent searcher for papers in general.
- Microsoft Academic Search provides citation graphs and context for papers.
- A general computer science
reference search engine includes references for
ACM TOG papers, along with references to many other computer
graphics and computer science related sources.
There are a number of worthwhile free books available for download. Here is one good list.
References, Tutorials, and Links
- Philip Dutré's Global
Illumination Compendium is a reference guide to equations and methods
used in global illumination, Monte Carlo sampling, radiosity, and related
- László Szirmay-Kalos has a similar compendium for global illumination, but with more text explaining terms and with illustrative images.
- The Real-Time Rendering Portal
page contains many useful links related to computer graphics in general, not just interactive rendering.
- Geometric Tools, David
Eberly's site, has many worthwhile documents and code bits, including a quaternion tutorial, animation information,
image analysis, etc.
- The 3D Object Intersection
page gives many references for various object intersection combinations.
- The Ray
Tracing News has much discussion of ray tracing techniques up to 2010.
- The Color FAQ and Gamma FAQ pages are a bit old, but have solid information from color and video expert Charles Poynton. A quicker and more visual rundown of gamma can be found at Stephen Westin's site.
- Craig Reynolds has made some dated but still useful annotated links collections on a
variety of topics:
He also has link pages on artificial
life, evolutionary computation,
- Wolfram Mathworld is an
incredible resource for mathematical definitions created by Eric Weisstein.
- Paul Bourke has a number of pages on
various bits of computer graphics and other related subjects, including formulae for many different forms (scroll down) and ancient file formats, some of which we still use today.
- Steve Hollasch maintains a selected archive of ancient but useful USENET articles on various topics of interest. The comp.graphics.algorithms page linked is still a nice quick rundown of useful algorithms used in the field, as well as how to pronounce "GIF". You can also wax nostalgic for back when we used to argue about row vs. column vectors (well, that still hasn't fully been settled).
MOOCs (Massive Open Online Courses)
Go to software
On-Line Editor / email@example.com
Last change: April 13, 2015