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Facial performance enhancement using dynamic shape space analysis
Amit H. Bermano, Derek Bradley, Thabo Beeler, Fabio Zund, Derek Nowrouzezahrai, Ilya Baran, Olga Sorkine-Hornung, Hanspeter Pfister, Robert W. Sumner, Bernd Bickel, Markus Gross
Article No.: 13
The facial performance of an individual is inherently rich in subtle deformation and timing details. Although these subtleties make the performance realistic and compelling, they often elude both motion capture and hand animation. We present a...
Painting-to-3D model alignment via discriminative visual elements
Mathieu Aubry, Bryan C. Russell, Josef Sivic
Article No.: 14
This article describes a technique that can reliably align arbitrary 2D depictions of an architectural site, including drawings, paintings, and historical photographs, with a 3D model of the site. This is a tremendously difficult task, as the...
Edit propagation using geometric relationship functions
Paul Guerrero, Stefan Jeschke, Michael Wimmer, Peter Wonka
Article No.: 15
We propose a method for propagating edit operations in 2D vector graphics, based on geometric relationship functions. These functions quantify the geometric relationship of a point to a polygon, such as the distance to the boundary or the...
Ink-and-ray: Bas-relief meshes for adding global illumination effects to hand-drawn characters
Daniel Sýkora, Ladislav Kavan, Martin Čadík, Ondřej Jamriška, Alec Jacobson, Brian Whited, Maryann Simmons, Olga Sorkine-Hornung
Article No.: 16
We present a new approach for generating global illumination renderings of hand-drawn characters using only a small set of simple annotations. Our system exploits the concept of bas-relief sculptures, making it possible to generate 3D proxies...
We introduce a refractive radiative transfer equation to the graphics community for the physically based rendering of participating media that have a spatially varying index of refraction. We review principles of geometric nonlinear optics that...
Many geometry processing applications are sensitive to noise and sharp features. Although there are a number of works on detecting noise and sharp features in the literature, they are heuristic. On one hand, traditional denoising methods use...
Computing smooth surface contours with accurate topology
Pierre Bénard, Aaron Hertzmann, Michael Kass
Article No.: 19
This article introduces a method for accurately computing the visible contours of a smooth 3D surface for stylization. This is a surprisingly difficult problem, and previous methods are prone to topological errors, such as gaps in the outline. Our...
Flow-complex-based shape reconstruction from 3D curves
Bardia Sadri, Karan Singh
Article No.: 20
We address the problem of shape reconstruction from a sparse unorganized collection of 3D curves, typically generated by increasingly popular 3D curve sketching applications. Experimentally, we observe that human understanding of shape from...
We present a straightforward, easy-to-implement, point-based approach for animating elastoplastic materials. The core idea of our approach is the introduction of embedded space—the least-squares best fit of the material's rest state...